| 2024 | MUM | From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games. | Caglar Yildirim, Sercan Sengn, Eyup Engin Kucuk, Mehmet Akhoroz, D. Fox Harrell |
| 2023 | ACII | Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality. | Caglar Yildirim, Eyup Engin Kucuk, D. Fox Harrell |
| 2023 | HCI | Toward Computationally-Supported Roleplaying for Perspective-Taking. | Caglar Yildirim, Sercan Sengn, Pakinam Amer, JJ Hawke, D. Fox Harrell |
| 2023 | MUM | Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking. | Caglar Yildirim, Sercan Sengn, Mehmet Akhoroz, Eyup Engin Kucuk, D. Fox Harrell |
| 2023 | UIST | E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay. | Eduard De Vidal Flores, Caglar Yildirim, D. Fox Harrell |
| 2022 | FDG | Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games. | Amogh Joshi, Christos Mousas, D. Fox Harrell, Dominic Kao |
| 2020 | CHI | Breakbeat Narratives: A Personalized, Conversational Interactive Storytelling System for Museum Education. | Danielle Marie Olson, Nouran Soliman, Angela Wang, Magdalena Price, Rita Sahu, D. Fox Harrell |
| 2020 | FDG | "I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame. | Danielle Marie Olson, D. Fox Harrell |
| 2018 | CHI | The Effects of Badges and Avatar Identification on Play and Making in Educational Games. | Dominic Kao, D. Fox Harrell |
| 2017 | FDG | Untitled record | Dominic Kao, D. Fox Harrell |
| 2016 | CHI | Exploring the Impact of Avatar Color on Game Experience in Educational Games. | Dominic Kao, D. Fox Harrell |
| 2016 | CHI | Exploring the Effects of Encouragement in Educational Games. | Dominic Kao, D. Fox Harrell |
| 2016 | DIGRA | Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. | Chong-U Lim, Antonios Liapis, D. Fox Harrell |
| 2015 | CHI | Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames. | Chong-U Lim, D. Fox Harrell |
| 2015 | FDG | Exigent: An Automatic Avatar Generation System. | Dominic Kao, D. Fox Harrell |
| 2015 | FDG | Mazzy: A STEM Learning Game. | Dominic Kao, D. Fox Harrell |
| 2015 | FDG | Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game. | Dominic Kao, D. Fox Harrell |
| 2015 | FDG | Developing Computational Models of Players' Identities and Values from Videogame Avatars. | Chong-U Lim, D. Fox Harrell |
| 2015 | Persuasive | Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion. | Kenny K. N. Chow, D. Fox Harrell, Ka Yan Wong |
| 2014 | FDG | Authoring conversational narratives in games with the Chimeria platform. | D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson |
| 2012 | CHI | The arts, HCI, and innovation policy discourse: invited panel. | Jill Fantauzzacoffin, Joanna Berzowska, Ernest A. Edmonds, Ken Goldberg, D. Fox Harrell, Brian K. Smith |
| 2010 | CHI | The generative visual renku project: integrating multimedia semantics, animation, and interface design. | Kenny K. N. Chow, D. Fox Harrell |