| 2014 | FNC | Human Positioning Estimation Method Using Received Signal Strength Indicator (RSSI) in a Wireless Sensor Network. | Kimio Oguchi, Shou Maruta, Dai Hanawa |
| 2013 | APCC | Cost comparison of different ROADM architectures. | Shota Shimazaki, Yoshihiro Tamura, Dai Hanawa, Kimio Oguchi, Toshio Watanabe, Tetsuo Takahashi |
| 2008 | WEBIST | A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games. | Yoshihiro Kawano, Masahiro Miyata, Dai Hanawa, Tatsuhiro Yonekura |
| 2007 | CW | On an Analysis of Pass Play in a Virtual Ball Game. | Kazufumi Osato, Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa |
| 2006 | CW | A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion. | Dai Hanawa, Tatsuhiro Yonekura |
| 2005 | CW | On the Error Modeling of Dead Reckoned Data in a Distributed Virtual Environment. | Dai Hanawa, Tatsuhiro Yonekura |
| 2004 | CW | Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ. | Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa |
| 2004 | VR | Relationship between Network Latency and Information Quality in a Synchronized Distributed Virtual Environment. | Dai Hanawa, Tatsuhiro Yonekura |
| 2001 | Interact | A Basic Estimation of Predictive Feedback Loop (PFL) in a Distributed Virtual Environment (DVE) with Lag. | Dai Hanawa, Tatsuhiro Yonekura |