| 2026 | TEI | Urashima Tarō Mirror: An Interactive Portrait of the Fictional Self in Time. | Sho Fujimura, Yuta Tsuchida, Kaito Makino, Daisuke Uriu |
| 2025 | CHI | Designing Diegetic Prototypes in Interfuit: A Design Fiction Film on Near-Future Virtual Funerals in Japan. | Shun Arima, Daisuke Uriu |
| 2025 | CHI | Designing Virtual Funerals as a Design Fiction: A Film-Based Exploration of Near-Future Memorial Rituals. | Daisuke Uriu, Shun Arima |
| 2024 | CHI | Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side. | Jieun Kim, Daisuke Uriu, Giulia Barbareschi, Youichi Kamiyama, Kouta Minamizawa |
| 2023 | CHI | STAMPER: Human-machine Integrated Drumming. | Daisuke Uriu, Shuta Iiyama, Taketsugu Okada, Takumi Handa, Azumi Maekawa, Masahiko Inami |
| 2023 | CHI | Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS. | Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, Yusuke Kamiyama, Zendai Kashino, Shin Sakamoto, Naoki Tanaka, Toma Tanigawa, Akiyoshi Onishi, Shigeo Yoshida, Shunji Yamanaka, Masahiko Inami |
| 2023 | MUM | "Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system. | Takeru Yazaki, Daisuke Uriu, Yuna Watanabe, Ryoko Takagi, Zendai Kashino, Masahiko Inami |
| 2022 | CHI | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. | Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, Masahiko Inami |
| 2021 | CHI | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial. | Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2021 | CHI | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. | Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2020 | CHI | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation. | Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami |
| 2020 | MUM | Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System. | Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2020 | SIGGRAPH | The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. | Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami |
| 2019 | HCI | Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. | Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen, Atsushi Hiyama, Masahiko Inami |
| 2019 | VR | ExLeap: Minimal and highly available telepresence system creating leaping experience. | Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami |
| 2016 | CHI | Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan. | Daisuke Uriu, William Odom |
| 2012 | CHI | panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts. | Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude |
| 2012 | CHI | Experience "panavi, ": challenge to master professional culinary arts. | Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude |
| 2011 | SIGGRAPH | Media cushion: soft interface to control living environment using human natural behavior. | Izumi Yagi, Shigeru Kobayashi, Ryo Kashiwagi, Daisuke Uriu, Naohito Okude |
| 2009 | CHI | CaraClock: an interactive photo viewer designed for family memories. | Daisuke Uriu, Naruhiko Shiratori, Satoru Hashimoto, Shuichi Ishibashi, Naohito Okude |
| 2009 | SiggraphA | PHOROL: interactive wall clock art of online shared snapshots. | Daisuke Uriu, Naruhiko Shiratori, Izumi Yagi, Satoru Hashimoto, Masa Inakage, Naohito Okude |
| 2008 | SIGGRAPH | Sound Candy: the equipment to expand the experience of play in a playground. | Shuichi Ishibashi, Daisuke Uriu, Naohito Okude |
| 2006 | SIGGRAPH | MASTABA: the household shrine in the future archived digital pictures. | Daisuke Uriu, Takahiro Ogasawara, Naohito Shimizu, Naohito Okude |
| 2005 | SIGGRAPH | LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure. | Sho Hashimoto, Daisuke Uriu, Shota Nagao, Yuto Fukushima, Naohito Okude |
| 2005 | SIGGRAPH | KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind. | Daisuke Uriu, Naohito Okude |
| 2005 | SIGGRAPH | Moo-pong. | Yusuke Wada, Jun Usui, Daisuke Uriu, Naohito Okude |