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Daniel Dyrda

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

8

Venues

4

Active years

2020–2026

Best venue rank

A*

Where they publish

Papers

8 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGCreating Memorable Player Experiences Through Level Design: A Case Study of Elden Ring's Siofra River Well Elevator Scene.Ismail Adiyaman, Chrysa Bika, Daniel Dyrda
2026FDGThe Pacing Diagram: A Step Toward a Shared Player Experience Language for Game Design.Daniel Dyrda, Julian Geheeb, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker
2026FDGGame Design Pillars: Between Concept and Practice.Daniel Dyrda, Felipe Wink Rodrigues Lucas, Martin Schacherbauer, Chrysa Bika, Julian Geheeb, Johanna Pirker
2026FDGLLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows.Julian Geheeb, Marvin Julian Schwarz, Daniel Dyrda, Georg Groh
2026FDGUnderstanding Player Movement in 3D Action-Adventure Games: From Mechanics to Implementation.Tobias Florian Heller, Daniel Dyrda
2025MIGA Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games.Daniel Dyrda, Kerstin Pfaffinger, Claudio Belloni, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker
2023ISMARSpecifying Volumes of Interest for Industrial Use Cases.Daniel Dyrda, Jack Klusmann, Linda Rudolph, Felix Stieglbauer, Maximilian Amougou, Dorothea Pantfrder, Birgit Vogel-Heuser, Gudrun Klinker
2020MobiquitousUbi-Interact.Sandro Weber, Daniel Dyrda, Marian Ludwig, Gudrun Klinker