Daniel Dyrda
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
8
Venues
4
Active years
2020–2026
Best venue rank
A*
Where they publish
Papers
8 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | FDG | Creating Memorable Player Experiences Through Level Design: A Case Study of Elden Ring's Siofra River Well Elevator Scene. | Ismail Adiyaman, Chrysa Bika, Daniel Dyrda |
| 2026 | FDG | The Pacing Diagram: A Step Toward a Shared Player Experience Language for Game Design. | Daniel Dyrda, Julian Geheeb, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker |
| 2026 | FDG | Game Design Pillars: Between Concept and Practice. | Daniel Dyrda, Felipe Wink Rodrigues Lucas, Martin Schacherbauer, Chrysa Bika, Julian Geheeb, Johanna Pirker |
| 2026 | FDG | LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows. | Julian Geheeb, Marvin Julian Schwarz, Daniel Dyrda, Georg Groh |
| 2026 | FDG | Understanding Player Movement in 3D Action-Adventure Games: From Mechanics to Implementation. | Tobias Florian Heller, Daniel Dyrda |
| 2025 | MIG | A Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games. | Daniel Dyrda, Kerstin Pfaffinger, Claudio Belloni, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker |
| 2023 | ISMAR | Specifying Volumes of Interest for Industrial Use Cases. | Daniel Dyrda, Jack Klusmann, Linda Rudolph, Felix Stieglbauer, Maximilian Amougou, Dorothea Pantfrder, Birgit Vogel-Heuser, Gudrun Klinker |
| 2020 | Mobiquitous | Ubi-Interact. | Sandro Weber, Daniel Dyrda, Marian Ludwig, Gudrun Klinker |