| 2026 | AAAI | Building Instance Segmentation for Dense Urban Settlements. | Adnan Firoze, Raymond A. Yeh, Daniel G. Aliaga |
| 2026 | ICPR | URBANE: Urban Reasoning and Block Adjustment via Natural-Language Editing. | Tanner Waltz, Julio Vera Sancho, Daniel G. Aliaga |
| 2026 | WACV | Advancing Multimodal LLMs by Large-Scale 3D Visual Instruction Dataset Generation. | Liu He, Xiao Zeng, Yizhi Song, Albert Y. C. Chen, Lu Xia, Shashwat Verma, Sankalp Dayal, Min Sun, Cheng-Hao Kuo, Daniel G. Aliaga |
| 2025 | CVPR | Self-Supervised Large Scale Point Cloud Completion for Archaeological Site Restoration. | Aocheng Li, James Zimmer-Dauphinee, Rajesh Kalyanam, Ian Lindsay, Parker VanValkenburgh, Steven A. Wernke, Daniel G. Aliaga |
| 2025 | ICLR | Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignment. | Yizhi Song, Liu He, Zhifei Zhang, Soo Ye Kim, He Zhang, Wei Xiong, Zhe Lin, Brian L. Price, Scott Cohen, Jianming Zhang, Daniel G. Aliaga |
| 2024 | CVPR | IMPRINT: Generative Object Compositing by Learning Identity-Preserving Representation. | Yizhi Song, Zhifei Zhang, Zhe Lin, Scott Cohen, Brian L. Price, Jianming Zhang, Soo Ye Kim, He Zhang, Wei Xiong, Daniel G. Aliaga |
| 2024 | ECCV | COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation. | Liu He, Daniel G. Aliaga |
| 2024 | ECCV | EpipolarGAN: Omnidirectional Image Synthesis with Explicit Camera Control. | Christopher May, Daniel G. Aliaga |
| 2023 | CVPR | Tree Instance Segmentation with Temporal Contour Graph. | Adnan Firoze, Cameron Wingren, Raymond A. Yeh, Bedrich Benes, Daniel G. Aliaga |
| 2023 | CVPR | ObjectStitch: Object Compositing with Diffusion Model. | Yizhi Song, Zhifei Zhang, Zhe Lin, Scott Cohen, Brian L. Price, Jianming Zhang, Soo Ye Kim, Daniel G. Aliaga |
| 2023 | ICCV | GlobalMapper: Arbitrary-Shaped Urban Layout Generation. | Liu He, Daniel G. Aliaga |
| 2020 | ECCV | Synthesis and Completion of Facades from Satellite Imagery. | Xiaowei Zhang, Christopher May, Daniel G. Aliaga |
| 2017 | SiggraphA | Modeling 3D worlds: outdoor. | Daniel G. Aliaga |
| 2016 | SIGGRAPH | Inverse procedural modeling of 3D models for virtual worlds. | Daniel G. Aliaga, Ilke Demir, Bedrich Benes, Michael Wand |
| 2015 | ICCV | Procedural Editing of 3D Building Point Clouds. | Ilke Demir, Daniel G. Aliaga, Bedrich Benes |
| 2012 | VR | Spatial augmented reality for environmentally-lit real-world objects. | Alvin J. Law, Daniel G. Aliaga |
| 2011 | SIGGRAPH | Modeling 3D urban spaces using procedural and simulation-based techniques. | Peter Wonka, Daniel G. Aliaga, Pascal Mller, Carlos A. Vanegas |
| 2010 | CVPR | Building reconstruction using manhattan-world grammars. | Carlos A. Vanegas, Daniel G. Aliaga, Bedrich Benes |
| 2010 | CVPR | High-resolution modeling of moving and deforming objects using sparse geometric and dense photometric measurements. | Yi Xu, Daniel G. Aliaga |
| 2008 | CVPR | Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3D modeling. | Daniel G. Aliaga, Yi Xu |
| 2007 | ICCV | Simplifying the Reconstruction of 3D Models using Parameter Elimination. | Daniel G. Aliaga, Ji Zhang, Mireille Boutin |
| 2007 | SIGGRAPH | 3D scene modeling using pose-free reconstruction. | Daniel G. Aliaga, Ji Zhang, Mireille Boutin |
| 2007 | SIGGRAPH | Modeling repetitive motions in real-world 3D scenes. | Yi Xu, Daniel G. Aliaga |
| 2007 | SIGGRAPH | Modeling repetitive motions in real-world 3D scenes. | Yi Xu, Daniel G. Aliaga |
| 2007 | VCIP | Variable elimination for 3D from 2D. | Ji Zhang, Mireille Boutin, Daniel G. Aliaga |
| 2006 | ICIP | Robust Bundle Adjustment for Structure from Motion. | Ji Zhang, Mireille Boutin, Daniel G. Aliaga |
| 2006 | VR | Mixed Reality Tabletop (MRT): A Low-Cost Teleconferencing Framework for Mixed-Reality Applications. | Daniel R. Bekins, Scott Yost, Matthew Garrett, Jonathan Deutsch, Win Mar Htay, Dongyan Xu, Daniel G. Aliaga |
| 2005 | ICIP | A spatial image hierarchy for compression in image-based-rendering. | Daniel G. Aliaga, Ingrid Carlbom |
| 2001 | ICCV | Accurate Catadioptric Calibration for Real-time Pose Estimation of Room-size Environments. | Daniel G. Aliaga |
| 2001 | SIGGRAPH | Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. | Daniel G. Aliaga, Ingrid Carlbom |
| 1999 | SIGGRAPH | Automatic Image Placement to Provide a Guaranteed Frame Rate. | Daniel G. Aliaga, Anselmo Lastra |
| 1998 | VR | 3D image warping in architectural walkthroughs. | Matthew M. Rafferty, Daniel G. Aliaga, Anselmo Lastra |
| 1997 | SIGGRAPH | Virtual backdrops. | Daniel G. Aliaga, Anselmo Lastra |
| 1993 | RE | Prototyping of Graphing Tools by Direct GUI Composition. | Daniel G. Aliaga, Matthias Schneider-Hufschmidt |
| 1991 | SIGGRAPH | An object-oriented framework for the integration of interactive animation techniques. | Robert C. Zeleznik, David Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam |