Daniel Medeiros
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
28
Venues
11
Active years
2014–2025
Best venue rank
A*
Where they publish
Papers
28 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | CHI | Improving Ergonomic Viewing of Spatial XR Workspaces Through 2D Rotational Assistance. | Joseph O'Hagan, Daniel Medeiros, Graham A. Wilson, Robert J. McDermid, Mark McGill |
| 2025 | EuroPar | ARC-V: Vertical Resource Adaptivity for HPC Workloads in Containerized Environments. | Daniel Medeiros, Jeremy J. Williams, Jacob Wahlgren, Leonardo Saud Maia Leite, Ivy Peng |
| 2025 | ISMAR | Adaptive Augmented Reality Pathfinding for Parkinson's Disease: Integrating Visual Cueing with User-Directed Navigation. | Dimah Bassal, Daniel Medeiros |
| 2024 | CLUSTER | Enabling High- Throughput Parallel I/O in Particle-in-Cell Monte Carlo Simulations with openPMD and Darshan I/O Monitoring. | Jeremy J. Williams, Daniel Medeiros, Stefan Costea, David Tskhakaya, Franz Poeschel, Ren Widera, Axel Huebl, Scott Klasky, Norbert Podhorszki, Leon Kos, Ales Podolnik, Jakub Hromadka, Tapish Narwal, Klaus Steiniger, Michael Bussmann, Erwin Laure, Stefano Markidis |
| 2024 | VR | The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces. | Daniel Medeiros, Graham A. Wilson, Stephen A. Brewster, Mark McGill |
| 2024 | VRST | Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space. | Daniel Medeiros, Graham A. Wilson, Maurcio Sousa, Nadia Pantidi, Mark McGill, Diego Drago, Stephen A. Brewster |
| 2023 | CHI | The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces. | Daniel Medeiros, Graham A. Wilson, Mark McGill, Stephen Anthony Brewster |
| 2023 | EuroPar | OpenCUBE: Building an Open Source Cloud Blueprint with EPI Systems. | Ivy Peng, Martin Schulz, Utz-Uwe Haus, Craig Prunty, Pedro Marcuello, Emanuele Danovaro, Gabin Schieffer, Jacob Wahlgren, Daniel Medeiros, Philipp Friese, Stefano Markidis |
| 2023 | EuroPar | Boosting the Performance of Object Tracking with a Half-Precision Particle Filter on GPU. | Gabin Schieffer, Nattawat Pornthisan, Daniel Medeiros, Stefano Markidis, Jacob Wahlgren, Ivy Peng |
| 2023 | VR | VRChoir: Exploring Remote Choir Rehearsals via Virtual Reality. | Tianquan Di, Daniel Medeiros, Maurcio Sousa, Tovi Grossman |
| 2023 | VR | MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration. | Catarina G. Fidalgo, Maurcio Sousa, Daniel Mendes, Rafael Kuffner dos Anjos, Daniel Medeiros, Karan Singh, Joaquim Jorge |
| 2023 | SBAC-PAD | Kub: Enabling Elastic HPC Workloads on Containerized Environments. | Daniel Medeiros, Jacob Wahlgren, Gabin Schieffer, Ivy Peng |
| 2022 | CHI | In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay. | Henry Togwell, Mark McGill, Graham A. Wilson, Daniel Medeiros, Stephen Anthony Brewster |
| 2022 | UIST | PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences. | Mark McGill, Graham A. Wilson, Daniel Medeiros, Stephen Anthony Brewster |
| 2022 | VRST | VR Games for Chronic Pain Management. | Jiaheng Wang, Craig Anslow, Simon James Robertson McCallum, Brian Robinson, Daniel Medeiros, Joaquim Jorge |
| 2021 | ISMAR | The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments. | Alexander Ng, Daniel Medeiros, Mark McGill, Julie R. Williamson, Stephen A. Brewster |
| 2021 | VR | TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video. | Hyejin Kim, Jacob Young, Daniel Medeiros, Stephen Thompson, Taehyun Rhee |
| 2021 | VR | Promoting Reality Awareness in Virtual Reality through Proxemics. | Daniel Medeiros, Rafael Kuffner dos Anjos, Nadia Pantidi, Kun Huang, Maurcio Sousa, Craig Anslow, Joaquim Jorge |
| 2020 | VR | Improving Camera Travel for Immersive Colonography. | Soraia Figueiredo Paulo, Daniel Medeiros, Pedro Brasil Borges, Joaquim Jorge, Daniel S. Lopes |
| 2020 | VR | Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. | Finn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee |
| 2019 | VRST | Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence. | Rafael Kuffner dos Anjos, Maurcio Sousa, Daniel Mendes, Daniel Medeiros, Mark Billinghurst, Craig Anslow, Joaquim A. Jorge |
| 2019 | VRST | OORT: An Air-flow based Cooling System for Long-term Virtual Reality Sessions. | Hubert Kloskowski, Daniel Medeiros, Johannes Schning |
| 2018 | MICCAI | Interaction Techniques for Immersive CT Colonography: A Professional Assessment. | Daniel Simes Lopes, Daniel Medeiros, Soraia Figueiredo Paulo, Pedro Brasil Borges, Vitor Nunes, Vasco V. Mascarenhas, Marcos Veiga, Joaquim Armando Pires Jorge |
| 2018 | VRST | Keep my head on my shoulders!: why third-person is bad for navigation in VR. | Daniel Medeiros, Rafael Kuffner dos Anjos, Daniel Mendes, Joo Madeiras Pereira, Alberto Raposo, Joaquim A. Jorge |
| 2016 | IUI | SleeveAR: Augmented Reality for Rehabilitation using Realtime Feedback. | Maurcio Sousa, Joo Vieira, Daniel Medeiros, Artur M. Arsnio, Joaquim A. Jorge |
| 2016 | VRST | Effects of speed and transitions on target-based travel techniques. | Daniel Medeiros, Eduardo Cordeiro, Daniel Mendes, Maurcio Sousa, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge |
| 2016 | VRST | Perceiving depth: optical versus video see-through. | Daniel Medeiros, Maurcio Sousa, Daniel Mendes, Alberto Raposo, Joaquim A. Jorge |
| 2014 | EGVE | Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs. | Tiago Joo Guerreiro, Daniel Medeiros, Daniel Mendes, Maurcio Sousa, Joaquim A. Jorge, Alberto Raposo, Ismael H. F. dos Santos |