| 2020 | NordiCHI | Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers. | Kelly Widdicks, Daniel Pargman, Staffan Bjrk |
| 2018 | NordiCHI | The futures of computing and wisdom. | Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, Oliver Bates |
| 2017 | CHI | The (Un)sustainability of Imagined Future Information Societies. | Daniel Pargman, Elina Eriksson, Mattias Hjer, Ulrika Gunnarsson stling, Luciane Aguiar Borges |
| 2017 | CHI | Means and Ends in Human-Computer Interaction: Sustainability through Disintermediation. | Barath Raghavan, Daniel Pargman |
| 2016 | NordiCHI | HCI and UN's Sustainable Development Goals: Responsibilities, Barriers and Opportunities. | Elina Eriksson, Daniel Pargman, Oliver Bates, Maria Normark, Jan Gulliksen, Mikael Anneroth, Johan Berndtsson |
| 2014 | NordiCHI | Is there a European strand of sustainable HCI? | Daniel Pargman, Elina Eriksson, Cecilia Katzeff, Chris Preist, Maria Hkansson, Bran Knowles |
| 2014 | NordiCHI | Rethinking sustainability in computing: from buzzword to non-negotiable limits. | Daniel Pargman, Barath Raghavan |
| 2007 | DIGRA | Exploring E-sports: A Case Study of Gameplay in Counter-strike. | Jana Rambusch, Peter Jakobsson, Daniel Pargman |
| 2005 | DIGRA | Configuring the player - subversive behaviour in Project Entropia. | Peter Jakobsson, Daniel Pargman |
| 2005 | DIGRA | Law, order and conflicts of interest in massively multiplayer online games. | Daniel Pargman, Andreas Eriksson |
| 1996 | CSCW | Design and Use of MUDs for Serious Purposes (workshop). | Yvonne Wrn, Daniel Pargman |