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Daniel Pohl

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

17

Venues

6

Active years

2004–2025

Best venue rank

A*

Where they publish

Papers

17 indexed papers, newest first.

YearVenueTitleAuthors
2025HCIIntegration of Human Operators in Highly Automatable Systems: A Discussion on the Role of Automation and Human Involvement in Large-Scale Civil Engineering Machinery.Dominik Hujo, Birgit Vogel-Heuser, Marius Krger, Theresa Prinz, Klaus Bengler, Suhyun Cha, Daniel Waterman, Cornelia Kerausch, Sebastian Beerkircher, Daniel Pohl
2024VRExperimental Immersive 3D Camera Setup for Mobile Phones.Felix Scheuerpflug, Christian Aulbach, Daniel Pohl, Sebastian von Mammen
2024VRSTHaptic and Auditory Feedback on Immersive Media in Virtual Reality.Vanessa Pfeiffer, Sebastian von Mammen, Daniel Pohl
2020FedCSIS15 Years Later: A Historic Look Back at "Quake 3: Ray Traced".Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall
2019FedCSISDepth Map Improvements for Stereo-based Depth Cameras on Drones.Daniel Pohl, Sergey Dorodnicov, Markus Achtelik
2019VRPersonalized Personal Spaces for Virtual Reality.Daniel Pohl, Markus Achtelik
2018VRConcept for Rendering Optimizations for Full Human Field of View HMDs.Daniel Pohl, Nural Choudhury, Markus Achtelik
2017FedCSISThe Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression.Daniel Pohl, Daniel Jungmann, Bartosz Taudul, Richard Membarth, Harini Hariharan, Thorsten Herfet, Oliver Grau
2016VRSee what I see: Concepts to improve the social acceptance of HMDs.Daniel Pohl, Carlos Fernandez de Tejada Quemada
2016VRCombining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs.Daniel Pohl, Xucong Zhang, Andreas Bulling
2016VRSTConcept for content-aware, automatic shifting for spherical panoramas.Daniel Pohl, Oliver Grau
2016VRSTConcept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field.Daniel Pohl, Xucong Zhang, Andreas Bulling, Oliver Grau
2015VRUsing astigmatism in wide angle HMDs to improve rendering.Daniel Pohl, Timo Bolkart, Stefan Nickels, Oliver Grau
2014FedCSISHigh quality, low latency in-home streaming of multimedia applications for mobile devices.Daniel Pohl, Stefan Nickels, Ram Nalla, Oliver Grau
2013VRSTImproved pre-warping for wide angle, head mounted displays.Daniel Pohl, Gregory S. Johnson, Timo Bolkart
2005SIGGRAPHRealtime ray tracing for current and future games.Jrg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek
2004GIRealtime Ray Tracing for Current and Future Games.Jrg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek