| 2025 | HCI | Integration of Human Operators in Highly Automatable Systems: A Discussion on the Role of Automation and Human Involvement in Large-Scale Civil Engineering Machinery. | Dominik Hujo, Birgit Vogel-Heuser, Marius Krger, Theresa Prinz, Klaus Bengler, Suhyun Cha, Daniel Waterman, Cornelia Kerausch, Sebastian Beerkircher, Daniel Pohl |
| 2024 | VR | Experimental Immersive 3D Camera Setup for Mobile Phones. | Felix Scheuerpflug, Christian Aulbach, Daniel Pohl, Sebastian von Mammen |
| 2024 | VRST | Haptic and Auditory Feedback on Immersive Media in Virtual Reality. | Vanessa Pfeiffer, Sebastian von Mammen, Daniel Pohl |
| 2020 | FedCSIS | 15 Years Later: A Historic Look Back at "Quake 3: Ray Traced". | Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall |
| 2019 | FedCSIS | Depth Map Improvements for Stereo-based Depth Cameras on Drones. | Daniel Pohl, Sergey Dorodnicov, Markus Achtelik |
| 2019 | VR | Personalized Personal Spaces for Virtual Reality. | Daniel Pohl, Markus Achtelik |
| 2018 | VR | Concept for Rendering Optimizations for Full Human Field of View HMDs. | Daniel Pohl, Nural Choudhury, Markus Achtelik |
| 2017 | FedCSIS | The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression. | Daniel Pohl, Daniel Jungmann, Bartosz Taudul, Richard Membarth, Harini Hariharan, Thorsten Herfet, Oliver Grau |
| 2016 | VR | See what I see: Concepts to improve the social acceptance of HMDs. | Daniel Pohl, Carlos Fernandez de Tejada Quemada |
| 2016 | VR | Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs. | Daniel Pohl, Xucong Zhang, Andreas Bulling |
| 2016 | VRST | Concept for content-aware, automatic shifting for spherical panoramas. | Daniel Pohl, Oliver Grau |
| 2016 | VRST | Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field. | Daniel Pohl, Xucong Zhang, Andreas Bulling, Oliver Grau |
| 2015 | VR | Using astigmatism in wide angle HMDs to improve rendering. | Daniel Pohl, Timo Bolkart, Stefan Nickels, Oliver Grau |
| 2014 | FedCSIS | High quality, low latency in-home streaming of multimedia applications for mobile devices. | Daniel Pohl, Stefan Nickels, Ram Nalla, Oliver Grau |
| 2013 | VRST | Improved pre-warping for wide angle, head mounted displays. | Daniel Pohl, Gregory S. Johnson, Timo Bolkart |
| 2005 | SIGGRAPH | Realtime ray tracing for current and future games. | Jrg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek |
| 2004 | GI | Realtime Ray Tracing for Current and Future Games. | Jrg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek |