| 2014 | CHI | CopyMe: an emotional development game for children. | Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong |
| 2014 | CHI | CopyMe: a portable real-time feedback expression recognition game for children. | Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong |
| 2014 | CHI | BeFaced: a casual game to crowdsource facial expressions in the wild. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser |
| 2014 | FDG | Initial perceptions of a casual game to crowdsource facial expressions in the wild. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | FDG | A game to crowdsource data for affective computing. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2013 | SIGGRAPH | Can you CopyMe?: an expression mimicking serious game. | Chek Tien Tan, Natalie Harrold, Daniel Rosser |
| 2013 | SIGGRAPH | Can you CopyMe?: an expression mimicking serious game. | Chek Tien Tan, Natalie Harrold, Daniel Rosser |
| 2013 | SIGGRAPH | Crowdsourcing facial expressions using popular gameplay. | Chek Tien Tan, Daniel Rosser, Natalie Harrold |
| 2013 | SIGGRAPH | BeFaced: a game for crowdsourcing facial expressions. | Chek Tien Tan, Daniel Rosser, Natalie Harrold |
| 2012 | IE | A feasibility study in using facial expressions analysis to evaluate player experiences. | Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan |
| 2012 | SIGGRAPH | Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders. | Natalie Harrold, Chek Tien Tan, Daniel Rosser |