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Daniel Rosser

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

11

Venues

4

Active years

2012–2014

Best venue rank

A*

Where they publish

Papers

11 indexed papers, newest first.

YearVenueTitleAuthors
2014CHICopyMe: an emotional development game for children.Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong
2014CHICopyMe: a portable real-time feedback expression recognition game for children.Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong
2014CHIBeFaced: a casual game to crowdsource facial expressions in the wild.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser
2014FDGInitial perceptions of a casual game to crowdsource facial expressions in the wild.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2014FDGA game to crowdsource data for affective computing.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2013SIGGRAPHCan you CopyMe?: an expression mimicking serious game.Chek Tien Tan, Natalie Harrold, Daniel Rosser
2013SIGGRAPHCan you CopyMe?: an expression mimicking serious game.Chek Tien Tan, Natalie Harrold, Daniel Rosser
2013SIGGRAPHCrowdsourcing facial expressions using popular gameplay.Chek Tien Tan, Daniel Rosser, Natalie Harrold
2013SIGGRAPHBeFaced: a game for crowdsourcing facial expressions.Chek Tien Tan, Daniel Rosser, Natalie Harrold
2012IEA feasibility study in using facial expressions analysis to evaluate player experiences.Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan
2012SIGGRAPHTowards an expression recognition game to assist the emotional development of children with autism spectrum disorders.Natalie Harrold, Chek Tien Tan, Daniel Rosser