| 2026 | CHI | Designing and Evaluating AI Margin Notes in Document Reader Software. | Nikhita Joshi, Daniel Vogel |
| 2026 | CHI | Investigating the Effects of Photography on Recall. | Matya Stavnitzky, Daniel Vogel, Nikhita Joshi |
| 2026 | CHI | SewFab: Sewing Inspired Fabrication on an Unmodified FDM 3D Printer Leveraging Intermittent Human Assistance. | Ludwig Wilhelm Wall, Oliver Schneider, Daniel Vogel |
| 2025 | CHI | Is Pagination Better than Scrolling when Reading on a Phone? | Nikhita Joshi, Gry Casiez, Daniel Vogel |
| 2025 | CHI | Understanding Marine Scientist Software Tool Use. | Matthew Lakier, Andrew Irwin, Daniel Vogel |
| 2025 | CHI | Intermittent Interaction in Digital Fabrication: User Perception of Periodic Intervention in Semi-Automated Creation Tasks. | Ludwig Wilhelm Wall, Oliver Schneider, Daniel Vogel |
| 2025 | CHI | MotionBlocks: Modular Geometric Motion Remapping for More Accessible Upper Body Movement in Virtual Reality. | Johann Wentzel, Alessandra Luz, Martez E. Mott, Daniel Vogel |
| 2025 | CHI | Code Shaping: Iterative Code Editing with Free-form AI-Interpreted Sketching. | Ryan Yen, Jian Zhao, Daniel Vogel |
| 2025 | JURIX | How Anonymous Is Anonymous? A Techno-Legal Exploration. | Stephanie von Maltzan, Daniel Vogel, Marc Ohm, Florian Idelberger |
| 2024 | AVI | Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design. | Alessandra Luz, Florian Marcher, Lennart E. Nacke, Daniel Vogel |
| 2024 | CHI | Constrained Highlighting in a Document Reader can Improve Reading Comprehension. | Nikhita Joshi, Daniel Vogel |
| 2024 | CHI | Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital Environments. | Matthew Lakier, Daniel Vogel |
| 2024 | CHI | DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models. | Damien Masson, Sylvain Malacria, Gry Casiez, Daniel Vogel |
| 2024 | CHI | Scrappy and Substiports: User-Inserted Ad Hoc Objects For Faster, More Sustainable 3D Printing. | Ludwig Wilhelm Wall, Oliver Schneider, Daniel Vogel |
| 2024 | CHI | SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces. | Johann Wentzel, Fraser Anderson, George W. Fitzmaurice, Tovi Grossman, Daniel Vogel |
| 2024 | CHI | Single-handed Folding Interactions with a Modified Clamshell Flip Phone. | Yen-Ting Yeh, Antony Albert Raj Irudayaraj, Daniel Vogel |
| 2024 | CHI | The Effects of Update Interval and Reveal Method on Writer Comfort in Synchronized Shared-Editors. | Yen-Ting Yeh, Nikhita Joshi, Daniel Vogel |
| 2024 | CHI | Mindful Scroll: An Infinite Scroll Abstract Colouring App for Mindfulness. | Saralin Zassman, Craig S. Kaplan, Daniel Vogel |
| 2024 | UIST | Gait Gestures: Examining Stride and Foot Strike Variation as an Input Method While Walking. | Ching-Yi Tsai, Ryan Yen, Daekun Kim, Daniel Vogel |
| 2024 | UIST | Code Shaping: Iterative Code Editing with Free-form Sketching. | Ryan Yen, Jian Zhao, Daniel Vogel |
| 2024 | WiMob | I Know you were here: Leveraging Probe Request Templates for Identifying Wi-Fi Devices. | Daniel Vogel, Felix Viola, Nicholas Malte Kreimeyer, Michael Meier |
| 2023 | CHI | In-vehicle Performance and Distraction for Midair and Touch Directional Gestures. | Arman Hafizi, Jay Henderson, Ali Neshati, Wei Zhou, Edward Lank, Daniel Vogel |
| 2023 | CHI | Interaction Region Characteristics for Midair Barehand Targeting on a Television. | Jay Henderson, Ali Neshati, Sachi Mizobuchi, Wei Zhou, Daniel Vogel, Edward Lank |
| 2023 | CHI | Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality. | Daekun Kim, Nikhita Joshi, Daniel Vogel |
| 2023 | CHI | A Preliminary Study of World Customizability for Virtual Reality Co-Play. | Cheryl Lao, Yanting Zhang, Daniel Vogel, Craig S. Kaplan, Morgan McGuire, Victor B. Zordan |
| 2023 | CHI | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts. | Damien Masson, Sylvain Malacria, Daniel Vogel, Edward Lank, Gry Casiez |
| 2023 | CHI | Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs. | Damien Masson, Sylvain Malacria, Gry Casiez, Daniel Vogel |
| 2023 | CHI | Above-Screen Fingertip Tracking with a Phone in Virtual Reality. | Fabrice Matulic, Taiga Kashima, Deniz Beker, Daichi Suzuo, Hiroshi Fujiwara, Daniel Vogel |
| 2023 | CHI | Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones. | Yen-Ting Yeh, Fabrice Matulic, Daniel Vogel |
| 2023 | CHI | Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays. | Graeme Zinck, Roya Allison Cody, Che Yan, Da-Yuan Huang, Wei Li, Daniel Vogel |
| 2023 | IPIN | On the Feasibility of Detecting Non-Cooperative Wi-Fi Devices via a Single Wi-Fi-Router. | Daniel Vogel, Markus Krmer, Ben Swierzy, Daniel Meyer, Michael Meier |
| 2023 | UIST | Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers. | Nikhita Joshi, Parastoo Abtahi, Raj Sodhi, Nitzan Bartov, Jackson Rushing, Christopher Collins, Daniel Vogel, Michael Glueck |
| 2023 | UIST | Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents. | Damien Masson, Sylvain Malacria, Gry Casiez, Daniel Vogel |
| 2023 | UIST | Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support for Unmodified FDM 3D Printers. | Ludwig Wilhelm Wall, Oliver Schneider, Daniel Vogel |
| 2023 | WiMob | Analyzing the Feasibility of Privacy-Respecting Automated Tracking of Devices Fleeing a Burglary. | Ben Swierzy, Markus Krmer, Daniel Vogel, Daniel Meyer, Michael Meier |
| 2022 | CHI | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors. | Margaret Jean Foley, Quentin Roy, Da-Yuan Huang, Wei Li, Daniel Vogel |
| 2022 | CHI | Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators. | Jeremy Hartmann, Daniel Vogel |
| 2022 | CHI | Everywhere Cursor: Extending Desktop Mouse Interaction into Spatial Augmented Reality: Extended Abstract. | Daekun Kim, Daniel Vogel |
| 2022 | CHI | Terrain Modelling with a Pen & Touch Tablet and Mid-Air Gestures in Virtual Reality. | Fabrice Matulic, Daniel Vogel |
| 2022 | CHI | Evaluating Singing for Computer Input Using Pitch, Interval, and Melody. | Graeme Zinck, Daniel Vogel |
| 2022 | GI | Collecting Identifying Data for Re-Identification of Mobile Devices carried at a Crime Scene using Wi-Fi Routers. | Daniel Vogel, Markus Krmer |
| 2022 | UIST | Demonstrating Finger-Based Dexterous Phone Gestures. | Yen-Ting Yeh, Fabrice Matulic, Daniel Vogel |
| 2022 | SiggraphA | Interactive Chinese Character Learning in Virtual Reality. | Daniel Vogel, Susanne Schmidt, Frank Steinicke |
| 2021 | CHI | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe. | Julie M. Funk, Matthew Lakier, Marcel O'Gorman, Daniel Vogel |
| 2021 | CHI | Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR. | Fabrice Matulic, Aditya Ganeshan, Hiroshi Fujiwara, Daniel Vogel |
| 2021 | CHI | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. | Quentin Roy, Sbastien Berlioux, Gry Casiez, Daniel Vogel |
| 2021 | CHI | Scrappy: Using Scrap Material as Infill to Make Fabrication More Sustainable. | Ludwig Wilhelm Wall, Alec Jacobson, Daniel Vogel, Oliver S. Schneider |
| 2021 | UIST | PocketView: Through-Fabric Information Displays. | Antony Albert Raj Irudayaraj, Rishav Agarwal, Nikhita Joshi, Aakar Gupta, Omid Abari, Daniel Vogel |
| 2021 | SOUPS | Concerned but Ineffective: User Perceptions, Methods, and Challenges when Sanitizing Old Devices for Disposal. | Jason Ceci, Hassan Khan, Urs Hengartner, Daniel Vogel |
| 2020 | CHI | Manipulation, Learning, and Recall with Tangible Pen-Like Input. | Lisa A. Elkin, Jean-Baptiste Beau, Gry Casiez, Daniel Vogel |
| 2020 | CHI | A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. | Lisa A. Elkin, Jean-Baptiste Beau, Gry Casiez, Daniel Vogel |
| 2020 | CHI | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. | Margaret Jean Foley, Gry Casiez, Daniel Vogel |
| 2020 | CHI | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects. | Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, Daniel Vogel |
| 2020 | CHI | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping. | Blaine Lewis, Greg d'Eon, Andy Cockburn, Daniel Vogel |
| 2020 | CHI | PenSight: Enhanced Interaction with a Pen-Top Camera. | Fabrice Matulic, Riku Arakawa, Brian K. Vogel, Daniel Vogel |
| 2020 | CHI | Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments. | Stefan Schneegass, M. Angela Sasse, Florian Alt, Daniel Vogel |
| 2020 | CHI | Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification. | Johann Wentzel, Greg d'Eon, Daniel Vogel |
| 2020 | SIGMOD | Sentinel: Understanding Data Systems. | Brad Glasbergen, Michael Abebe, Khuzaima Daudjee, Daniel Vogel, Jian Zhao |
| 2020 | UIST | View-Dependent Effects for 360° Virtual Reality Video. | Jeremy Hartmann, Stephen DiVerdi, Cuong Nguyen, Daniel Vogel |
| 2020 | UIST | AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector. | Jeremy Hartmann, Yen-Ting Yeh, Daniel Vogel |
| 2020 | SENSYS | Sensing finger input using an RFID transmission line. | Ju Wang, Jianyan Li, Mohammad Hossein Mazaheri, Keiko Katsuragawa, Daniel Vogel, Omid Abari |
| 2019 | CHI | HotStrokes: Word-Gesture Shortcuts on a Trackpad. | Wenzhe Cui, Jingjie Zheng, Blaine Lewis, Daniel Vogel, Xiaojun Bi |
| 2019 | CHI | RotoSwype: Word-Gesture Typing using a Ring. | Aakar Gupta, Cheng Ji, Hui-Shyong Yeo, Aaron Quigley, Daniel Vogel |
| 2019 | CHI | An Evaluation of Touch Input at the Edge of a Table. | Nikhita Joshi, Daniel Vogel |
| 2019 | CHI | Automating the Intentional Encoding of Human-Designable Markers. | Joshua D. A. Jung, Rahul N. Iyer, Daniel Vogel |
| 2019 | CHI | Automation Accuracy Is Good, but High Controllability May Be Better. | Quentin Roy, Futian Zhang, Daniel Vogel |
| 2019 | CHI | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality. | Hemant Bhaskar Surale, Aakar Gupta, Mark Hancock, Daniel Vogel |
| 2019 | CHI | Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality. | Hemant Bhaskar Surale, Fabrice Matulic, Daniel Vogel |
| 2019 | SIGMOD | GraphWrangler: An Interactive Graph View on Relational Data. | Nafisa Anzum, Semih Salihoglu, Daniel Vogel |
| 2019 | UIST | Tip-Tap: Battery-free Discrete 2D Fingertip Input. | Keiko Katsuragawa, Ju Wang, Ziyang Shan, Ningshan Ouyang, Omid Abari, Daniel Vogel |
| 2018 | CHI | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. | Alix Goguey, Gry Casiez, Daniel Vogel, Carl Gutwin |
| 2018 | CHI | An Evaluation of Mobile Phone Pointing in Spatial Augmented Reality. | Jeremy Hartmann, Daniel Vogel |
| 2018 | CHI | Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers. | Joshua D. A. Jung, Daniel Vogel |
| 2018 | CHI | Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing. | Hassan Khan, Urs Hengartner, Daniel Vogel |
| 2018 | CHI | Multiray: Multi-Finger Raycasting for Large Displays. | Fabrice Matulic, Daniel Vogel |
| 2018 | Mobisys | Augmented Reality-based Mimicry Attacks on Behaviour-Based Smartphone Authentication. | Hassan Khan, Urs Hengartner, Daniel Vogel |
| 2018 | VR | AnimationVR - Interactive Controller-Based Animating in Virtual Reality. | Daniel Vogel, Paul Lubos, Frank Steinicke |
| 2018 | VR | AnimationVR - Interactive Controller-Based Animating in Virtual Reality. | Daniel Vogel, Paul Lubos, Frank Steinicke |
| 2018 | UIST | Unimanual Pen+Touch Input Using Variations of Precision Grip Postures. | Drini Cami, Fabrice Matulic, Richard G. Calland, Brian K. Vogel, Daniel Vogel |
| 2018 | UIST | FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware Shortcuts. | Jingjie Zheng, Blaine Lewis, Jeff Avery, Daniel Vogel |
| 2017 | CHI | Cito: An Actuated Smartwatch for Extended Interactions. | Jun Gong, Lan Li, Daniel Vogel, Xing-Dong Yang |
| 2017 | CHI | Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces. | Hemant Bhaskar Surale, Fabrice Matulic, Daniel Vogel |
| 2017 | UIST | A Modular Smartphone for Lending. | Teddy Seyed, Xing-Dong Yang, Daniel Vogel |
| 2016 | CHI | The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. | Alix Goguey, Mathieu Nancel, Gry Casiez, Daniel Vogel |
| 2016 | CHI | Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction. | Teddy Seyed, Xing-Dong Yang, Daniel Vogel |
| 2016 | CHI | Finger-Aware Shortcuts. | Jingjie Zheng, Daniel Vogel |
| 2016 | Mobisys | Targeted Mimicry Attacks on Touch Input Based Implicit Authentication Schemes. | Hassan Khan, Urs Hengartner, Daniel Vogel |
| 2016 | UIST | Authoring Illustrations of Human Movements by Iterative Physical Demonstration. | Pei-Yu (Peggy) Chi, Daniel Vogel, Mira Dontcheva, Wilmot Li, Bjrn Hartmann |
| 2016 | UIST | Next-Point Prediction Metrics for Perceived Spatial Errors. | Mathieu Nancel, Daniel Vogel, Bruno Rodrigues De Arajo, Ricardo Jota, Gry Casiez |
| 2015 | CHI | Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors. | Faizan Haque, Mathieu Nancel, Daniel Vogel |
| 2015 | CHI | Clutching Is Not (Necessarily) the Enemy. | Mathieu Nancel, Daniel Vogel, Edward Lank |
| 2015 | CHI | Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue. | Jaime Ruiz, Daniel Vogel |
| 2015 | UIST | Gunslinger: Subtle Arms-down Mid-air Interaction. | Mingyu Liu, Mathieu Nancel, Daniel Vogel |
| 2015 | UIST | Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection. | Yuexing Luo, Daniel Vogel |
| 2015 | SOUPS | Usability and Security Perceptions of Implicit Authentication: Convenient, Secure, Sometimes Annoying. | Hassan Khan, Urs Hengartner, Daniel Vogel |
| 2014 | CHI | Crossing-based selection with direct touch input. | Yuexing Luo, Daniel Vogel |
| 2014 | UIST | Pinch-to-zoom-plus: an enhanced pinch-to-zoom that reduces clutching and panning. | Jeff Avery, Mark Choi, Daniel Vogel, Edward Lank |
| 2014 | UIST | A three-step interaction pattern for improving discoverability in finger identification techniques. | Alix Goguey, Gry Casiez, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel |
| 2012 | CHI | 1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems. | Gry Casiez, Nicolas Roussel, Daniel Vogel |
| 2012 | CHI | Hand occlusion on a multi-touch tabletop. | Daniel Vogel, Gry Casiez |
| 2012 | UIST | Giving a hand to the eyes: leveraging input accuracy for subpixel interaction. | Nicolas Roussel, Gry Casiez, Jonathan Aceituno, Daniel Vogel |
| 2011 | Interact | Estimating the Perceived Difficulty of Pen Gestures. | Radu-Daniel Vatavu, Daniel Vogel, Gry Casiez, Laurent Grisoni |
| 2011 | UIST | Cont: multimodal input inspired by an artist's crayon. | Daniel Vogel, Gry Casiez |
| 2010 | CHI | Occlusion-aware interfaces. | Daniel Vogel, Ravin Balakrishnan |
| 2009 | CHI | Hand occlusion with tablet-sized direct pen input. | Daniel Vogel, Matthew Cudmore, Gry Casiez, Ravin Balakrishnan, Liam Keliher |
| 2008 | CHI | The effect of spring stiffness and control gain with an elastic rate control pointing device. | Gry Casiez, Daniel Vogel |
| 2007 | CHI | Shift: a technique for operating pen-based interfaces using touch. | Daniel Vogel, Patrick Baudisch |
| 2007 | UIST | RubberEdge: reducing clutching by combining position and rate control with elastic feedback. | Gry Casiez, Daniel Vogel, Qing Pan, Christophe Chaillou |
| 2007 | UIST | Specifying label layout style by example. | Ian Vollick, Daniel Vogel, Maneesh Agrawala, Aaron Hertzmann |
| 2006 | UIST | HybridPointing: fluid switching between absolute and relative pointing with a direct input device. | Clifton Forlines, Daniel Vogel, Ravin Balakrishnan |
| 2005 | UIST | Distant freehand pointing and clicking on very large, high resolution displays. | Daniel Vogel, Ravin Balakrishnan |
| 2004 | UIST | Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. | Daniel Vogel, Ravin Balakrishnan |