| 2026 | VR | Influence of Animal-Agent Appearance on Pro-Environmental Behavior and Targeted Attention in Young Adults. | Yuen C. Law, Elas Arce-Mndez, Priscilla Cubero-Pardo, Daniel Zielasko |
| 2026 | VR | A Multi-Resolution Pipeline for High-Fidelity Coastal Terrain Reconstruction for XR From Heterogeneous Geospatial Data. | Yuen C. Law, Lucca Troll, Daniel Zielasko |
| 2026 | VR | ChronoShore: Diegetic Exploration of Short- and Long-Term Environmental Time in a Virtual Coastal Ecosystem. | Lucca Troll, Yuen C. Law, Daniel Zielasko |
| 2026 | VR | Evaluation of Visual Feedback Techniques for Mid-Air Teleportation in an Immersive Environment. | Nanjia Wang, Saadman Rahman, Brody Wells, Daniel Zielasko, Frank Maurer |
| 2025 | ISMAR | Portals and Perspectives: A Study Design for Evaluating Transitional Spaces in Virtual Navigation. | Hilal Khalife, Daniel Zielasko, Benjamin Weyers |
| 2025 | ISMAR | The Relationship Between Time and Distance Perception in Egocentric Target-Selection-Based Teleportation. | Matthias Wlwer, Daniel Zielasko |
| 2025 | VR | The Sixth Workshop on Immersive Sickness Prevention. | Isayas Berhe Adhanom, Daniel Zielasko, Rifatul Islam, Gerard Kim, Evan Suma Rosenberg |
| 2025 | VR | The First Workshop on XR Accessibility. | Bobby Bodenheimer, Gerd Bruder, Dylan Fox, Anne-Hlne Olivier, Jeanine K. Stefanucci, Greg Welch, Daniel Zielasko |
| 2025 | VR | Dashing: Fun but Non-Ergonomic? Exploring Transition Effects in VR. | Nico Feld, Nadine Dubois, Pauline Bimberg, Benjamin Weyers, Daniel Zielasko |
| 2025 | VR | The Third Workshop on Locomotion and Wayfinding in XR (LocXR). | Tim Weissker, Daniel Zielasko |
| 2025 | VR | A Technical Overview on Cutting-Edge Human-Joystick Locomotion aka Leaning in VR: Intuitive, Fun, Calibration-Free, and Open Source. | Daniel Zielasko |
| 2025 | VR | Do Users Choose A Biomechanical Model when Virtually Turning in VR? User Preferences for Axes of Head-induced Yaw Rotation in Ego-Centric Viewpoint Control. | Daniel Zielasko, Jonas Heib |
| 2025 | VRST | Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality. | Nico Feld, Pauline Bimberg, Michael Feldmann, Matthias Wlwer, Eike Langbehn, Benjamin Weyers, Daniel Zielasko |
| 2024 | AVI | User Preferences for Interactive 3D Object Transitions in Cross Reality - An Elicitation Study. | Nanjia Wang, Daniel Zielasko, Frank Maurer |
| 2024 | ISMAR | Perceptual Issues in Mixed Reality: A Developer-oriented Perspective on Video See-Through Head-Mounted Displays. | Nico Feld, Fabian Pointecker, Christoph Anthes, Daniel Zielasko |
| 2024 | ISMAR | An Application and Implementation Context-driven Perspective on Transitions in XR: Towards a Comprehensive Classification. | Nico Feld, Benjamin Weyers, Daniel Zielasko |
| 2024 | VR | The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality. | Pauline Bimberg, Michael Feldmann, Benjamin Weyers, Daniel Zielasko |
| 2024 | VR | Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual Reality. | Pauline Bimberg, Marvin Minuth, Daniel Zielasko, Benjamin Weyers |
| 2024 | VR | Navigating Realities: Assessing Cross-Reality Transitions Through a Spatial Memory Game in VR and AR Environments. | Nico Feld, Pauline Bimberg, Benjamin Weyers, Daniel Zielasko |
| 2024 | VR | Effects of Hand Occlusion in Radial Mid-Air Menu Interaction in Augmented Reality. | Nico Feld, Daniel Zielasko, Benjamin Weyers |
| 2024 | VR | How Long Do I Want to Fade Away? The Duration of Fade-To-Black Transitions in Target-Based Discontinuous Travel (Teleportation). | Matthias Wlwer, Benjamin Weyers, Daniel Zielasko |
| 2024 | VR | Carry-Over Effects Ruin Your (Cybersickness) Experiments and Balancing Conditions Is Not a Solution. | Daniel Zielasko, Ben Rehling, David Clement, Gregor Domes |
| 2024 | VRST | EcoDive: Enhancing Presence and Ambient Environmental Awareness in a Virtual Reality Experience for Underwater Marine Debris Collection. | Michael Feldmann, Philipp Geier, Jan Niclas Ruppenthal, Daniel Zielasko |
| 2024 | VRST | Hands-On Plant Root System Reconstruction in Virtual Reality. | Dirk Norbert Baker, Tobias Selzner, Jens Henrik Gbbert, Hanno Scharr, Morris Riedel, Ebba ra Hvannberg, Andrea Schnepf, Daniel Zielasko |
| 2024 | VRST | The Impact of Task-Responsibility on User Experience and Behaviour under Asymmetric Knowledge Conditions. | Pauline Bimberg, Daniel Zielasko, Benjamin Weyers |
| 2024 | VRST | ChronoShore: Diagetic Temporal Exploration in a Simulated Virtual Coast Environment. | Yuen C. Law, Lucca Troll, Daniel Zielasko |
| 2024 | VRST | Fade-to-Black Duration in Egocentric Target-Selection-Based Teleport - A Replication Design. | Matthias Wlwer, Daniel Zielasko |
| 2024 | VRST | Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension. | Daniel Zielasko, Gerd Bruder, Gregor Domes, Richard Skarbez, Mary C. Whitton, Anthony Steed |
| 2024 | VRST | Cybersicker: An Open Source VR Sickness Testbed - Do you still have fun, or are you already sick? | Daniel Zielasko, Yuen C. Law |
| 2024 | VRST | Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation - A Replication Design. | Daniel Zielasko, Tim Weissker, Doug A. Bowman |
| 2023 | CHI | Keep it simple? Evaluation of Transitions in Virtual Reality. | Nico Feld, Pauline Bimberg, Benjamin Weyers, Daniel Zielasko |
| 2023 | VRST | Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research. | Daniel Zielasko, Tim Weiker |
| 2022 | VR | How to Take a Brake from Embodied Locomotion - Seamless Status Control Methods for Seated Leaning Interfaces. | Carlo Flemming, Benjamin Weyers, Daniel Zielasko |
| 2022 | VR | Systematic Design Space Exploration of Discrete Virtual Rotations in VR. | Daniel Zielasko, Jonas Heib, Benjamin Weyers |
| 2021 | VR | Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm. | Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, Ernst Kruijff, Bernhard E. Riecke |
| 2021 | VR | Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing. | Sevinc Eroglu, Frederic Stefan, Alain Chevalier, Daniel Roettger, Daniel Zielasko, Torsten W. Kuhlen, Benjamin Weyers |
| 2021 | VR | Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. | Bernhard E. Riecke, Daniel Zielasko |
| 2021 | VR | Subject 001 - A Detailed Self-Report of Virtual Reality Induced Sickness. | Daniel Zielasko |
| 2020 | VR | Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs. | Kilian Brachtendorf, Benjamin Weyers, Daniel Zielasko |
| 2020 | VR | Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move? | Bernhard E. Riecke, Daniel Zielasko |
| 2020 | VR | Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering. | Daniel Zielasko, Yuen C. Law, Benjamin Weyers |
| 2020 | VR | Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To? | Daniel Zielasko, Bernhard E. Riecke |
| 2020 | VR | Either Give Me a Reason to Stand or an Opportunity to Sit in VR. | Daniel Zielasko, Bernhard E. Riecke |
| 2020 | VR | Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages. | Daniel Zielasko, Bernhard E. Riecke |
| 2019 | VR | Menus on the Desk? System Control in DeskVR. | Daniel Zielasko, Marcel Krger, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | VR | Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality. | Daniel Zielasko, Marcel Krger, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | VR | Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task. | Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | VR | A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality. | Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Utilizing immersive virtual reality in everydaywork. | Martin Bellgardt, Sebastian Pick, Daniel Zielasko, Tom Vierjahn, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Towards a design space characterizing workflows that take advantage of immersive visualization. | Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers |
| 2017 | VR | BlowClick 2.0: A trigger based on non-verbal vocal input. | Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Remain seated: towards fully-immersive desktop VR. | Daniel Zielasko, Benjamin Weyers, Martin Bellgardt, Sebastian Pick, Alexander Meiner, Tom Vierjahn, Torsten W. Kuhlen |
| 2016 | VR | Evaluation of hands-free HMD-based navigation techniques for immersive data analysis. | Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2016 | VRST | Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks. | Sascha Gebhardt, Till Petersen-Krau, Sebastian Pick, Dominik Rausch, Christian Nowke, Thomas Knott, Patric Schmitz, Daniel Zielasko, Bernd Hentschel, Torsten W. Kuhlen |