| 2025 | ICST | Automated Testing of the GUI of a Real-Life Engineering Software using Large Language Models. | Tim Rosenbach, David Heidrich, Alexander Weinert |
| 2025 | VISSOFT | Towards Higher Motivation to Perform Software Comprehension Tasks Through Gamification. | David Heidrich, Ren Gkmen, Andreas Schreiber, Christoph Bichlmeier |
| 2024 | HCI | Generative Artificial Intelligence for the Visualization of Source Code as Comics. | David Heidrich, Andreas Schreiber, Sabine Theis |
| 2024 | HCI | The (Un)Answered Question: A Data Science Powered Music Experiment. | Lynn von Kurnatowski, Benjamin Wolff, Sophie Kernchen, Adriana Klapproth-Rieger, David Heidrich, Carina Haupt, Andreas Schreiber, Thoralf Niendorf, Andreas Kosmider, Marcus Lobbes, Martin Hennecke |
| 2024 | HCI | A Comparative Heuristic Evaluation of Kadi4Mat Through Human Evaluators and GPT-4. | Annika Meinecke, David Heidrich, Katharina Dworatzyk, Sabine Theis |
| 2024 | VISSOFT | User-centered Software Visualization Design for Professional Developers. | David Heidrich, Andreas Schreiber |
| 2023 | VISSOFT | Visualizing Source Code as Comics Using Generative AI. | David Heidrich, Andreas Schreiber |
| 2021 | VR | Measuring the Effects of Virtual Environment Design on Decision-Making. | Sebastian Oberdrfer, David Heidrich, Sandra Birnstiel, Marc Erich Latoschik |
| 2020 | HCI | Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality. | David Heidrich, Annika Wohlan, Meike Schaller |
| 2020 | VR | Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. | Sebastian Oberdrfer, David Heidrich, Marc Erich Latoschik |
| 2019 | CHI | Usability of Gamified Knowledge Learning in VR and Desktop-3D. | Sebastian Oberdrfer, David Heidrich, Marc Erich Latoschik |
| 2019 | VR | The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines. | David Heidrich, Sebastian Oberdrfer, Marc Erich Latoschik |