| 2018 | VR | Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality. | Jillian M. Clements, Regis Kopper, David J. Zielinski, Hrishikesh Rao, Marc A. Sommer, Elayna P. Kirsch, Boyla O. Mainsah, Leslie M. Collins, Lawrence G. Appelbaum |
| 2017 | VR | 6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays. | David J. Zielinski, Derek Nankivil, Regis Kopper |
| 2016 | VR | Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. | David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper |
| 2015 | VR | Exploring the effects of image persistence in low frame rate virtual environments. | David J. Zielinski, Hrishikesh M. Rao, Marc A. Sommer, Regis Kopper |
| 2014 | VR | Comparative study of input devices for a VR mine simulation. | David J. Zielinski, Brendan Macdonald, Regis Kopper |
| 2013 | VR | ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity. | David J. Zielinski, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari |
| 2013 | VRST | Intercept tags: enhancing intercept-based systems. | David J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari |
| 2012 | VR | Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task. | Kwanguk Kim, M. Zachary Rosenthal, David J. Zielinski, Rachel Brady |
| 2011 | VR | Shadow walking: An unencumbered locomotion technique for systems with under-floor projection. | David J. Zielinski, Ryan P. McMahan, Rachael B. Brady |
| 2008 | ISVC | VR Visualisation as an Interdisciplinary Collaborative Data Exploration Tool for Large Eddy Simulations of Biosphere-Atmosphere Interactions. | Gil Bohrer, Marcos Longo, David J. Zielinski, Rachael Brady |
| 2008 | VR | Redgraph: Navigating Semantic Web Networks using Virtual Reality. | Harry Halpin, David J. Zielinski, Rachael Brady, Glenda Kelly |