David M. Krum
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
35
Venues
8
Active years
1999–2019
Best venue rank
A*
Where they publish
Papers
35 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2019 | VR | Unifying Research to Address Motion Sickness. | Mark S. Dennison, David M. Krum |
| 2019 | VR | Advancing Ethical Decision Making in Virtual Reality. | Sin-Hwa Kang, Jake Chanenson, Pranav Ghate, Peter Cowal, Madeleine Weaver, David M. Krum |
| 2018 | VR | Influences on the Elicitation of Interpersonal Space with Virtual Humans. | David M. Krum, Sin-Hwa Kang, Thai Phan |
| 2017 | EGVE | Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality. | Jerald Thomas, Mahdi Azmandian, Sonia Grunwald, Donna Le, David M. Krum, Sin-Hwa Kang, Evan Suma Rosenberg |
| 2017 | HCI | Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection. | David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas |
| 2017 | VR | NIVR: Neuro imaging in virtual reality. | Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga |
| 2017 | VR | Mixed reality training for tank platoon leader communication skills. | Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell |
| 2017 | VR | Motor adaptation in response to scaling and diminished feedback in virtual reality. | David M. Krum, Thai Phan, Sin-Hwa Kang |
| 2017 | VR | REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery. | Ryan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew |
| 2016 | HCI | User Perceptions of a Virtual Human Over Mobile Video Chat Interactions. | Sin-Hwa Kang, Thai Phan, Mark T. Bolas, David M. Krum |
| 2016 | VR | Head mounted projection for enhanced gaze in social interactions. | David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas |
| 2015 | HAI | "Hi, It's Me Again!": Virtual Coaches over Mobile Video. | Sin-Hwa Kang, David M. Krum, Thai Phan, Mark T. Bolas |
| 2015 | SIGGRAPH | Creating near-field VR using stop motion characters and a touch of light-field rendering. | Mark T. Bolas, Ashok Kuruvilla, Shravani Chintalapudi, Fernando Rabelo, Vangelis Lympouridis, Christine Barron, Evan A. Suma, Catalina Matamoros, Cristina Brous, Alicja Jasina, Yawen Zheng, Andrew Jones, Paul E. Debevec, David M. Krum |
| 2014 | VR | The effect of eye position on the view of virtual geometry. | J. Adam Jones, David M. Krum, Mark T. Bolas |
| 2014 | VR | Tablet-based interaction panels for immersive environments. | David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas |
| 2014 | VR | A demonstration of tablet-based interaction panels for immersive environments. | David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas |
| 2013 | VR | Open virtual reality. | Mark T. Bolas, James Iliff, Perry Hoberman, Nathan Burba, Thai Phan, Ian McDowall, Palmer Luckey, David M. Krum |
| 2013 | VR | Rapid generation of personalized avatars. | Evan A. Suma, David M. Krum, Thai Phan, Mark T. Bolas |
| 2012 | IVA | Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect. | David M. Krum, Evan A. Suma, Mark T. Bolas |
| 2012 | VR | Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect. | Nathan Burba, Mark T. Bolas, David M. Krum, Evan A. Suma |
| 2012 | VR | Immersive training games for smartphone-based head mounted displays. | Perry Hoberman, David M. Krum, Evan A. Suma, Mark T. Bolas |
| 2012 | VR | Virtual reality to go: A USC ICT Mixed Reality Lab demonstration. | David M. Krum, Evan A. Suma, Mark T. Bolas |
| 2012 | VR | A taxonomy for deploying redirection techniques in immersive virtual environments. | Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas |
| 2011 | VR | A design for a smartphone-based head mounted display. | J. Logan Olson, David M. Krum, Evan A. Suma, Mark T. Bolas |
| 2011 | VR | Leveraging change blindness for redirection in virtual environments. | Evan A. Suma, Seth Clark, David M. Krum, Samantha L. Finkelstein, Mark T. Bolas, Zachary Wartell |
| 2011 | VR | FAAST: The Flexible Action and Articulated Skeleton Toolkit. | Evan A. Suma, Belinda Lange, Albert A. Rizzo, David M. Krum, Mark T. Bolas |
| 2010 | VR | Simulating hearing loss in virtual training. | Amy Sadek, David M. Krum, Mark T. Bolas |
| 2008 | CHI | All roads lead to CHI: interaction in the automobile. | David M. Krum, Jens Faenger, Brian Lathrop, Jo Ann G. Sison, Annie Lien |
| 2007 | CHI | Taking CHI for a drive: interaction in the car. | David M. Krum, Dietrich Manstetten, Clifford Nass, K. Venkatesh Prasad, Roberto Sicconi |
| 2003 | CHI | Isometric pointer interfaces for wearable 3D visualization. | David M. Krum, Rob Melby, William Ribarsky, Larry F. Hodges |
| 2002 | CHI | Simulator sickness and presence in a high field-of-view virtual environment. | A. Fleming Seay, David M. Krum, Larry F. Hodges, William Ribarsky |
| 2001 | VR | Simulator Sickness and Presence in a High FOV Virtual Environment. | A. Fleming Seay, David M. Krum, Larry F. Hodges, William Ribarsky |
| 2001 | VRST | Situational visualization. | David M. Krum, William Ribarsky, Christopher D. Shaw, Larry F. Hodges, Nickolas Faust |
| 2000 | VR | The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments. | Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David M. Krum, Brad Singletary, Larry F. Hodges |
| 1999 | CHI | Multimodal interaction techniques for the virtual workbench. | A. Fleming Seay, David M. Krum, Bill Ribarsky, Larry F. Hodges |