| 2025 | PG | By-Example Synthesis of Vector Textures. | Christopher Palazzolo, Oliver van Kaick, David Mould |
| 2024 | ISVC | Anisotropic Point Synthesis by Example. | Brian Yang, David Mould |
| 2024 | VISIGRAPP | Automated Palette Cycling Animations. | Ali Sattari Javid, David Mould |
| 2022 | MIG | Time Reversal and Simulation Merging for Target-Driven Fluid Animation. | Sivakumaran Gowthaman, Eric Paquette, David Mould |
| 2022 | SiggraphA | StyleBin: Stylizing Video by Example in Stereo. | Michal Kucera, David Mould, Daniel Skora |
| 2014 | FDG | A framework for coherent emergent stories. | Gail Carmichael, David Mould |
| 2014 | FDG | Chronologically nonlinear techniques in traditional media and games. | Gail Carmichael, David Mould |
| 2013 | NSPW | Towards narrative authentication: or, against boring authentication. | Anil Somayaji, David Mould, Carson Brown |
| 2006 | ICCS | Model Creation by Velocity Controlled Surface Deformation. | Risto Rangel-Kuoppa, David Mould |
| 2004 | PRICAI | An Hierarchical Terrain Representation for Approximately Shortest Paths. | David Mould, Michael C. Horsch |
| 2003 | PG | Simulating Wax Crayons. | Dave Rudolf, David Mould, Eric Neufeld |
| 2002 | SIGGRAPH | Textures from nonlinear dynamical cascades. | David Mould, Eugene Fiume |