Duane Szafron
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
43
Venues
21
Active years
1993–2014
Best venue rank
A*
Where they publish
Papers
43 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2014 | FDG | Virtual character behavior architecture using cyclic scheduling. | Richard Zhao, Duane Szafron |
| 2014 | ICSOC | Single Source of Truth (SSOT) for Service Oriented Architecture (SOA). | Candy Pang, Duane Szafron |
| 2012 | AAAI | Generalized Sampling and Variance in Counterfactual Regret Minimization. | Richard G. Gibson, Marc Lanctot, Neil Burch, Duane Szafron, Michael Bowling |
| 2012 | AAAI | Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games. | John Alexander Hawkin, Robert Holte, Duane Szafron |
| 2011 | AAAI | Automated Action Abstraction of Imperfect Information Extensive-Form Games. | John Alexander Hawkin, Robert Holte, Duane Szafron |
| 2011 | CGO | Using machines to learn method-specific compilation strategies. | Ricardo Nabinger Sanchez, Jos Nelson Amaral, Duane Szafron, Marius Pirvu, Mark G. Stoodley |
| 2011 | FDG | Descriptions: a viable choice for video game authors. | Neesha Desai, Duane Szafron |
| 2011 | IJCAI | Regret Minimization in Multiplayer Extensive Games. | Richard G. Gibson, Duane Szafron |
| 2010 | SBAC-PAD | Using Support Vector Machines to Learn How to Compile a Method. | Ricardo Nabinger Sanchez, Jos Nelson Amaral, Duane Szafron, Marius Pirvu, Mark G. Stoodley |
| 2009 | IJCAI | Probabilistic State Translation in Extensive Games with Large Action Sets. | David Schnizlein, Michael H. Bowling, Duane Szafron |
| 2008 | ICML | Strategy evaluation in extensive games with importance sampling. | Michael H. Bowling, Michael Johanson, Neil Burch, Duane Szafron |
| 2008 | ICPP | The MAP3S Static-and-Regular Mesh Simulation and Wavefront Parallel-Programming Patterns. | Robert Niewiadomski, Jos Nelson Amaral, Duane Szafron |
| 2007 | AAAI | A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
| 2006 | AAAI | ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
| 2006 | AAAI | Visual Explanation of Evidence with Additive Classifiers. | Brett Poulin, Roman Eisner, Duane Szafron, Paul Lu, Russell Greiner, David S. Wishart, Alona Fyshe, Brandon Pearcy, Cam Macdonell, John Anvik |
| 2006 | ICSE | Evaluating pattern catalogs: the computer games experience. | Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro |
| 2005 | AAAI | The Proteome Analyst Suite of Automated Function Prediction Tools. | Brett Poulin, Duane Szafron, Paul Lu, Russell Greiner, David S. Wishart, Roman Eisner, Alona Fyshe, Brandon Pearcy, Luca Pireddu |
| 2005 | CIBCB | Improving Protein Function Prediction Using the Hierarchical Structure of the Gene Ontology. | Roman Eisner, Brett Poulin, Duane Szafron, Paul Lu, Russell Greiner |
| 2005 | CIBCB | Pathway Analyst--Automated Metabolic Pathway Prediction. | Luca Pireddu, Brett Poulin, Duane Szafron, Paul Lu, David S. Wishart |
| 2005 | DIGRA | Interactive Story Writing in the Classroom: Using Computer Games. | Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer |
| 2005 | EuroPar | Topic 9 - Parallel Programming: Models, Methods and Languages. | Marco Danelutto, Denis Caromel, Duane Szafron, Fernando M. A. Silva |
| 2004 | HIPS | Rethinking the Pipeline as Object-Oriented States with Transformations. | Steve MacDonald, Duane Szafron, Jonathan Schaeffer |
| 2003 | AI | Pattern-Based AI Scripting Using ScriptEase. | Matthew McNaughton, James Redford, Jonathan Schaeffer, Duane Szafron |
| 2003 | EuroPar | Why Not Use a Pattern-Based Parallel Programming System? | John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan |
| 2003 | ICPP | FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. | Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons |
| 2003 | IJCAI | Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. | Darse Billings, Neil Burch, Aaron Davidson, Robert C. Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron |
| 2003 | PPoPP | Using generative design patterns to generate parallel code for a distributed memory environment. | Kai Tan, Duane Szafron, Jonathan Schaeffer, John Anvik, Steve MacDonald |
| 2002 | AAAI | Memory-Efficient A* Heuristics for Multiple Sequence Alignment. | Matthew McNaughton, Paul Lu, Jonathan Schaeffer, Duane Szafron |
| 2002 | ICPP | Pattern-Based Parallel Programming. | Steven Bromling, Steve MacDonald, John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan |
| 2000 | EuroPar | Generating Parallel Program Frameworks from Parallel Design Patterns. | Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling |
| 2000 | OOPSLA | Multi-dispatch in the Java Virtual Machine (poster session): design and implementation. | Christopher Dutchyn, Paul Lu, Duane Szafron, Steven Bromling, Wade Holst |
| 1999 | AAAI | Using Probabilistic Knowledge and Simulation to Play Poker. | Darse Billings, Lourdes Pea Castillo, Jonathan Schaeffer, Duane Szafron |
| 1999 | DS | Defining Views in an Image Database System. | Vincent Oria, M. Tamer zsu, Duane Szafron, Paul Iglinski |
| 1999 | ECOOP | Multi-method Dispatch Using Multiple Row Displacement. | Candy Pang, Wade Holst, Yuri Leontiev, Duane Szafron |
| 1998 | AAAI | Opponent Modeling in Poker. | Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron |
| 1998 | AI | Poker as Testbed for AI Research. | Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron |
| 1998 | CIKM | Temporal Granularity for Unanchored Temporal Data. | Iqbal A. Goralwalla, Yuri Leontiev, M. Tamer zsu, Duane Szafron, Carlo Combi |
| 1997 | CIKM | Modeling Temporal Primitives: Back to Basics. | Iqbal A. Goralwalla, Yuri Leontiev, M. Tamer zsu, Duane Szafron |
| 1997 | ECOOP | A General Framework for Inheritance Management and Method Dispatch in Object-Oriented Languages. | Wade Holst, Duane Szafron |
| 1997 | ER | Managing Schema Evolution Using a Temporal Object Model. | Iqbal A. Goralwalla, Duane Szafron, M. Tamer zsu, Randal J. Peters |
| 1996 | MMM | Spatial Reasoning Rules in Multimedia Management Systems. | John Z. Li, M. Tamer zsu, Duane Szafron |
| 1995 | CIKM | An Extensible Query Optimizer for an Objectbase Management System. | M. Tamer zsu, Adriana Muoz, Duane Szafron |
| 1993 | CIKM | An Extensible Query Model and Its Languages for a Uniform Behavioral Object Management System. | Randal J. Peters, Anna Lipka, M. Tamer zsu, Duane Szafron |