| 2025 | ICCV | Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting. | Hengyu Meng, Duotun Wang, Zhijing Shao, Ligang Liu, Zeyu Wang |
| 2025 | SiggraphA | HybridDeform4D: Joint Refinement of Mesh and Gaussian Splatting for Video-to-4D Object Generation. | Duotun Wang, Yuhang Li, Zhijing Shao, Wanjun Lv, Liuxin Zhang, Mingming Fan, Zeyu Wang |
| 2024 | CHI | Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR. | Zhiqing Wu, Duotun Wang, Shumeng Zhang, Yuru Huang, Zeyu Wang, Mingming Fan |
| 2024 | CVPR | SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting. | Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang |
| 2024 | PG | DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping. | Zeyu Cai, Duotun Wang, Yixun Liang, Zhijing Shao, Ying-Cong Chen, Xiaohang Zhan, Zeyu Wang |
| 2021 | ISMAR | A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling. | Jennifer Healey, Duotun Wang, Curtis Wigington, Tong Sun, Huaishu Peng |
| 2018 | VR | Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events. | Duotun Wang, James Kubricht, Yixin Zhu, Wei Liang, Song-Chun Zhu, Chenfanfu Jiang, Hongjing Lu |