| 2026 | CHI | Quantifying the Impact of a Wildfire Game on Changes in "Feelings of Preparedness" for a Wildfire Evacuation. | MJ Johns, Tristyn Lai, Sonia Murugesh, Ella-Blue Wilmot, Kieren Emens, Edward F. Melcer, Katherine Isbister |
| 2026 | FDG | Serious Games for Cognitive Bias Mitigation: A Review of Learning Mechanisms and Design Approaches. | Joey Villeneuve, Hongwei Zhou, Edward F. Melcer |
| 2026 | FDG | Addressing Anxiety Through Games: A Review of Therapeutic Design Strategies. | Annie Zhang, Hongwei Zhou, Kim Hellemans, Edward F. Melcer |
| 2025 | CHI | Translating Social Dilemmas into Gameful Designs for Wildfire Resilience. | MJ Johns, Yael Nidam, Mrio Escarce Junior, Linda Hirsch, Yiyang Lu, Bridget Ho, Anna Toledo, Magy Seif El-Nasr, Stephen Collier, Edward F. Melcer, Katherine Isbister |
| 2025 | CHI | User Preferences for Interaction Timing in Smartwatch Sleep Hygiene Games. | Zilu Liang, Daeun Hwang, Samantha Chen, Huyen Hoang Nhung, Kingkarn Khotchasing, Edward F. Melcer |
| 2025 | ICIDS | Searching Playtrace Data to Identify and Evaluate Dramatic Arcs in Game Systems. | Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer |
| 2024 | CHI | Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. | MJ Johns, Emmanuel Chinedum Ezenwa, Seunghyun Lee, Thomas Maiorana, Ciel Wood, Josh D. Levano, Rita Aksum Tesfay, Michael Takami, Cameron A Dodd, Madison Li, Hanne Manning, Regis Pak, Lily Chen, Ria K. Saini, Mrio Escarce Junior, Mennatullah Hendawy, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister |
| 2024 | CHI | Soothing Systems: A Meditative Somaesthetic Experience. | Samuel Shields, Edward F. Melcer |
| 2024 | DIGRA | Towards Qualia-Driven Design. | Samuel Shields, Michael Mateas, Edward F. Melcer |
| 2024 | FDG | Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. | Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer |
| 2024 | FDG | Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. | Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer |
| 2024 | FDG | Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. | David Van Nguyen, Edward F. Melcer, Deanne Adams |
| 2024 | ICIDS | Building Visual Novels with Social Simulation and Storylets. | Shi Johnson-Bey, Kira Liao, Samuel Shields, Daeun Hwang, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer |
| 2024 | SAC | An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification. | Sai Siddartha Maram, Anna Amato, Giovanni Maria Troiano, Steven C. Sutherland, Camillia Matuk, Edward F. Melcer, Eln Carstensdttir, Casper Harteveld, Magy Seif El-Nasr |
| 2022 | CHI | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. | Dominic Kao, Rabindra A. Ratan, Christos Mousas, Amogh Joshi, Edward F. Melcer |
| 2022 | DIGRA | Exploring Relevance, Meaningfulness, and Perceived Learning in Entertainment Games. | Rhea Sharma, Edward F. Melcer, Dominic Kao |
| 2021 | CHI | Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. | Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, Noah Wardrip-Fruin |
| 2020 | CHI | "I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games. | Marjorie Ann M. Cuerdo, Edward F. Melcer |
| 2020 | CHI | Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. | Edward F. Melcer, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
| 2020 | FDG | A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. | Janelynn Camingue, Edward F. Melcer, Eln Carstensdttir |
| 2020 | FDG | Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. | Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
| 2019 | FDG | Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems. | Oleksandra G. Keehl, Edward F. Melcer |
| 2018 | CHI | Social Affordances at Play: Game Design Toward Socio-Technical Innovation. | Katherine Isbister, Elena Mrquez Segura, Edward F. Melcer |
| 2018 | CHI | CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals. | Edward F. Melcer, Michael T. Astolfi, Mason Remaley, Adam Berenzweig, Tudor Giurgica-Tiron |
| 2018 | CHI | Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game. | Edward F. Melcer, Katherine Isbister |
| 2017 | CHI | Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games. | Edward F. Melcer |
| 2017 | CHI | Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs. | Edward F. Melcer, Victoria Hollis, Katherine Isbister |
| 2017 | FDG | Toward understanding disciplinary divides within games research. | Edward F. Melcer, Katherine Isbister |
| 2017 | FDG | Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse. | Edward F. Melcer, Katherine Isbister |
| 2016 | CHI | Motion, Emotion, and Form: Exploring Affective Dimensions of Shape. | Edward F. Melcer, Katherine Isbister |
| 2016 | CHI | Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations. | Edward F. Melcer, Katherine Isbister |
| 2016 | DIGRA | Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. | Edward F. Melcer, Katherine Isbister |
| 2015 | CHI | On Vintage Values: The Experience of Secondhand Fashion Reacquisition. | Anne E. Bowser, Oliver L. Haimson, Edward F. Melcer, Elizabeth F. Churchill |
| 2015 | CHI | Online Inspiration and Exploration for Identity Reinvention. | Oliver L. Haimson, Anne E. Bowser, Edward F. Melcer, Elizabeth F. Churchill |
| 2015 | FDG | Games Research Today: Analyzing the Academic Landscape 2000-2014. | Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister |
| 2013 | CHI | Open sesame: re-envisioning the design of a gesture-based access control system. | Michael Karlesky, Edward F. Melcer, Katherine Isbister |