Eftychia Roumelioti
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
10
Venues
5
Active years
2015–2026
Best venue rank
A*
Where they publish
Papers
10 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Knots & Flows: An Engagement Design Meet-Up. | Isabella Cadoni, Rben Gouveia, Bruna Oewel, Kevin Doherty, Gianluca Schiavo, Eftychia Roumelioti, Roxanne Ziman, Laura A. Garrison, Saskia M. Kelders |
| 2025 | CHI | Leveraging Gamification to Address Child Sexual Abuse: A Preliminary Evaluation of the Cesagram Platform. | Eftychia Roumelioti, Gianluca Schiavo, Giulia Deppieri, Annapaola Marconi |
| 2024 | AVI | Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation. | Federica Gini, Eftychia Roumelioti, Fabio Fiori, Antonia Laura Philipa Jakobi, Boglrka Nyl, Annapaola Marconi, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro |
| 2024 | HCI | Lost in Gamification Design: A Scientometric Analysis. | Simone Bassanelli, Federica Gini, Antonio Bucchiarone, Federico Bonetti, Eftychia Roumelioti, Annapaola Marconi |
| 2021 | MIS4TEL | Smart City Design as a 21 | Maria Angela Pellegrino, Eftychia Roumelioti, Rosella Gennari, Mauro D'Angelo |
| 2021 | MIS4TEL | What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation. | Eftychia Roumelioti, Maria Angela Pellegrino, Rosella Gennari, Mauro D'Angelo |
| 2020 | AVI | Children's Beliefs and Understanding of Smart Objects: An Exploratory Study. | Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti, Antonella De Angeli, Rosella Gennari, Maristella Matera |
| 2020 | MIS4TEL | Engaging Pre-teens in Ideating and Programming Smart Objects Through Play. | Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti |
| 2019 | MIS4TEL | A Board Game and a Workshop for Co-creating Smart Nature Ecosystems. | Rosella Gennari, Alessandra Melonio, Maristella Matera, Eftychia Roumelioti |
| 2015 | RCIS | Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability. | Stavroula Bampatzia, Angeliki Antoniou, George Lepouras, Eftychia Roumelioti, Varvara Bravou |