| 2026 | VR | Conducting Questionnaire Interviews in Virtual Reality Using an Intelligent Virtual Agent. | Mirco Hlsemann, Eike Langbehn, Roland Greule |
| 2025 | CW | Enhancing Player Experience Through Engaging Resets: Evaluating a Multi-Use Haptic Interface in Redirected Walking Applications. | Fabian Rcker, Torben Storch, Eike Langbehn, Robin Horst, Arjan Kuijper |
| 2025 | VR | Future Planet - How the present can influence the future. | Jonas Merlin Christmann, Jendrik Ludwig, Moritz Treu, Eike Langbehn, Olivier Raoux, Roman Buaillon, Manon Lemonnier, Jean-Rmy Chardonnet |
| 2025 | VR | MUHI - A Multi-Use Haptic Interface that enables Haptic Interactive Distractors for Redirected Walking. | Fabian Rcker, Torben Storch, Eike Langbehn |
| 2025 | VRST | Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality. | Nico Feld, Pauline Bimberg, Michael Feldmann, Matthias Wlwer, Eike Langbehn, Benjamin Weyers, Daniel Zielasko |
| 2024 | VR | Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups. | Joe Koelbel, Reinhard Bacher, Eike Langbehn |
| 2024 | VR | Challenges in the Production of a Mixed Reality Theater Dance Performance. | Daniel Neves-Coelho, Eike Langbehn |
| 2022 | VR | Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms. | Rafael Epple, Eike Langbehn |
| 2022 | VR | Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains. | Daniel Neves-Coelho, Frank Steinicke, Eike Langbehn |
| 2021 | VR | A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement". | Marc Barnes, Dennis Briddigkeit, Tim Mayer, Hannah Paulmann, Eike Langbehn |
| 2021 | VR | Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users. | Lucie Kruse, Eike Langbehn, Frank Steinicke |
| 2021 | VR | Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces. | Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, Eike Langbehn |
| 2020 | VR | Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. | Keigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke |
| 2020 | VR | The Influence of Full-Body Representation on Translation and Curvature Gain. | Dennis Reimer, Eike Langbehn, Hannes Kaufmann, Daniel Scherzer |
| 2020 | SiggraphA | Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users. | Eike Langbehn, Hannah Paulmann, Dennis Briddigkeit, Marc Barnes, Malte Husung, Kolja Kirsch, Daniel Neves-Coelho, Tim Mayer, Frank Steinicke |
| 2019 | SIGGRAPH | Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. | Eike Langbehn, Frank Steinicke |
| 2018 | ISMAR | Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains. | Michael Rietzler, Jan Gugenheimer, Teresa Hirzle, Martin Deubzer, Eike Langbehn, Enrico Rukzio |
| 2018 | VR | I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet. | Lucie Kruse, Eike Langbehn, Frank Stelnlcke |
| 2018 | VR | Redirected Spaces: Going Beyond Borders. | Eike Langbehn, Paul Lubos, Frank Steinicke |
| 2017 | VR | Biomechanical analysis of (non-)isometric virtual walking of older adults. | Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger |
| 2017 | VR | Application of redirected walking in room-scale VR. | Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke |
| 2016 | VRST | Immersive remote grasping: realtime gripper control by a heterogenous robot control system. | Dennis Krupke, Lasse Einig, Eike Langbehn, Jianwei Zhang, Frank Steinicke |
| 2016 | VRST | Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? | Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe |