| 2026 | CHI | Often Discouraged, Never Refused? How Character Creator Interfaces Afford Non-Binary Gender Expression. | Markus Lfgren Elvig, Elisa D. Mekler |
| 2026 | CHI | Constructing the Thermal Affective Design Space for Emotion Regulation: An Autoethnographic Research Through Design Inquiry. | Feng Feng, Kim Halskov, Dan Bennett, Minna Pakanen, Elisa D. Mekler |
| 2025 | CHI | Autonomous Regulation of Social Media Use: Implications for Self-control, Well-Being, and UX. | Dan Bennett, Feng Feng, Elisa D. Mekler |
| 2025 | CHI | The Churns and Turns of HCI: Which CHI Papers Make the Most Impact in an Ever-growing Sea of HCI Publications. | Annika Kaltenhauser, Johannes Schning, Elizabeth F. Churchill, Hiroshi Ishii, Elisa D. Mekler, Ben Shneiderman |
| 2025 | TEI | Thermal Cards: From Classical Chinese Poetry to Designerly Lenses on Thermal-Affective Technology. | Feng Feng, Elisa D. Mekler |
| 2024 | CHI | A Design Framework for Reflective Play. | Josh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, Ioanna Iacovides |
| 2024 | CHI | How to write a CHI paper (asking for a friend). | Raquel Breejon Robinson, Alberto Alvarez, Elisa D. Mekler |
| 2024 | CHI | From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences. | Jaakko Vkev, Elisa D. Mekler, Janne Lindqvist |
| 2023 | CHI | How does HCI Understand Human Agency and Autonomy? | Dan Bennett, Oussama Metatla, Anne Roudaut, Elisa D. Mekler |
| 2022 | CHI | Self-Determination Theory in HCI: Shaping a Research Agenda. | Nick Ballou, Sebastian Deterding, April Tyack, Elisa D. Mekler, Rafael A. Calvo, Dorian Peters, Gabriela Villalobos-Ziga, Selen Turkay |
| 2022 | CHI | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture. | Felix Anand Epp, Anna Kantosalo, Nehal Jain, Andrs Lucero, Elisa D. Mekler |
| 2022 | CHI | Vibing Together: Dance Experiences in Social Virtual Reality. | Roosa Piitulainen, Perttu Hmlinen, Elisa D. Mekler |
| 2021 | CHI | Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life. | Maria Karyda, Elisa D. Mekler, Andrs Lucero |
| 2021 | CHI | Evaluating User Experiences in Mixed Reality. | Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krger, Rainer Malaka |
| 2021 | CHI | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games. | Alena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. Mekler |
| 2021 | CHI | Off-Peak: An Examination of Ordinary Player Experience. | April Tyack, Elisa D. Mekler |
| 2021 | VR | Embodied online dance learning objectives of CAROUSEL+. | Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hmlinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams |
| 2020 | CHI | Motor Memory in HCI. | Rakesh Patibanda, Nathan Arthur Semertzidis, Michaela Scary, Joseph Nathan La Delfa, Josh Andres, Mehmet Aydin Baytas, Anna Lisa Martin-Niedecken, Paul Strohmeier, Bruno Fruchard, Sang-won Leigh, Elisa D. Mekler, Suranga Nanayakkara, Josef Wiemeyer, Nadia Berthouze, Kai Kunze, Thanassis Rikakis, Aisling Kelliher, Kevin Warwick, Elise van den Hoven, Florian 'Floyd' Mueller, Steve Mann |
| 2020 | CHI | Self-Determination Theory in HCI Games Research: Current Uses and Open Questions. | April Tyack, Elisa D. Mekler |
| 2019 | CHI | Towards Metrics of Meaningfulness for Tech Practitioners. | Vanessa Julia Carpenter, Elisa D. Mekler |
| 2019 | CHI | The Role of Gaming During Difficult Life Experiences. | Ioanna Iacovides, Elisa D. Mekler |
| 2019 | CHI | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup. | Anna Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa D. Mekler, Elena Mrquez Segura |
| 2019 | CHI | A Framework for the Experience of Meaning in Human-Computer Interaction. | Elisa D. Mekler, Kasper Hornbk |
| 2019 | CHI | A Player-Centric Approach to Designing Spatial Skill Training Games. | Helen C. Wauck, Elisa D. Mekler, Wai-Tat Fu |
| 2018 | CHI | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games. | Julia Ayumi Bopp, Klaus Opwis, Elisa D. Mekler |
| 2018 | CHI | Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). | Florian Brhlmann, Beat Vollenwyder, Klaus Opwis, Elisa D. Mekler |
| 2018 | CHI | "In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography. | Livia J. Mller, Klaus Opwis, Elisa D. Mekler |
| 2018 | ICCHP | How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites. | Beat Vollenwyder, Andrea Schneider, Eva Krueger, Florian Brhlmann, Klaus Opwis, Elisa D. Mekler |
| 2017 | CHI | A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. | Serge Petralito, Florian Brhlmann, Glena Helen Iten, Elisa D. Mekler, Klaus Opwis |
| 2017 | CHI | Testing Incremental Difficulty Design in Platformer Games. | Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, Lennart E. Nacke |
| 2016 | CHI | Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games. | Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis |
| 2016 | CHI | Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences. | Elisa D. Mekler, Kasper Hornbk |
| 2016 | CHI | Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences. | Livia J. Mller, Elisa D. Mekler, Klaus Opwis |
| 2016 | SAC | Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills. | Yoon Phaik Ooi, Dion Hoe-Lian Goh, Elisa D. Mekler, Alexandre N. Tuch, Jillian Boon, Rebecca Pei-Hui Ang, Daniel Fung, Jens Gaab |
| 2015 | CHI | "It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences. | Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis |
| 2015 | CHI | Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings. | Livia J. Mller, Elisa D. Mekler, Klaus Opwis |
| 2014 | CHI | A systematic review of quantitative studies on the enjoyment of digital entertainment games. | Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, Klaus Opwis |
| 2013 | CHI | Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads. | Markus Hug, Nina T. Suter, Elisa D. Mekler, Klaus Opwis |
| 2013 | CHI | Disassembling gamification: the effects of points and meaning on user motivation and performance. | Elisa D. Mekler, Florian Brhlmann, Klaus Opwis, Alexandre N. Tuch |
| 2012 | NordiCHI | The influence of banner placement and navigation style on the recognition of advertisement banners. | Silvia Heinz, Elisa D. Mekler |