| 2021 | VR | Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study. | Emil Rosenlund Heg, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2019 | ArtsIT | Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists. | Emil Rosenlund Heg, Begm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2019 | ArtsIT | The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation. | Emil Rosenlund Heg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2019 | VR | Frames to Zones: Applying Mise-en-Scne Techniques in Cinematic Virtual Reality. | Adam Kvisgaard, Sune llgaard Klem, Thomas Lund Nielsen, Eoin Ivan Rafferty, Niels Christian Nilsson, Emil Rosenlund Heg, Rolf Nordahl |
| 2017 | ISMAR | Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario. | Ali Adjorlu, Emil Rosenlund Heg, Luca Mangano, Stefania Serafin |
| 2017 | VR | Binaural sound reduces reaction time in a virtual reality search task. | Emil Rosenlund Heg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin |
| 2017 | VR | An exploration of input conditions for virtual teleportation. | Emil Rosenlund Heg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2016 | VRST | Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket. | Erik Sikstrm, Emil Rosenlund Heg, Luca Mangano, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin |