Eric J. Gonzalez
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
28
Venues
6
Active years
2017–2026
Best venue rank
A*
Where they publish
Papers
28 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Sticky and Magnetic: Evaluating Error Correction and User Adaptation in Gaze and Pinch Interaction. | Jazmin Collins, Prasanthi Gurumurthy, Eric J. Gonzalez, Mar Gonzlez-Franco |
| 2026 | CHI | DeltaDorsal: Enhancing Hand Pose Estimation with Dorsal Features in Egocentric Views. | William Huang, Siyou Pei, Leyi Zou, Eric J. Gonzalez, Ishan Chatterjee, Yang Zhang |
| 2026 | CHI | Navig-AI-tion: Navigation by Contextual AI and Spatial Audio. | Mathias N. Lystbk, Haley Adams, Ranjith Kagathi Ananda, Eric J. Gonzalez, Luca Ballan, Qiuxuan Wu, Andrea Colao, Peter Tan, Mar Gonzlez-Franco |
| 2026 | CHI | Break the Window: Exploring Spatial Decomposition of Webpages in XR. | Chenyang Zhang, Tianjian Wei, Haoyang Yang, Mar Gonzlez-Franco, Yalong Yang, Eric J. Gonzalez |
| 2025 | CHI | Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR. | Baosheng James Hou, Lucy Abramyan, Prasanthi Gurumurthy, Haley Adams, Ivana Tosic Rodgers, Eric J. Gonzalez, Khushman Patel, Andrea Colao, Ken Pfeuffer, Hans Gellersen, Karan Ahuja, Mar Gonzlez-Franco |
| 2025 | ISMAR | Revisiting put-that-there, context aware window interactions via LLMs. | Riccardo Bovo, Daniele Giunchi, Pasquale Cascarano, Eric J. Gonzalez, Mar Gonzlez-Franco |
| 2025 | VR | EmBARDiment: an Embodied AI Agent for Productivity in XR. | Riccardo Bovo, Steven Abreu, Karan Ahuja, Eric J. Gonzalez, Li-Te Cheng, Mar Gonzlez-Franco |
| 2025 | VR | H2E: Hand, Head, Eye a Multimodal Cascade of Natural Inputs. | Khushman Patel, Vrushank Phadnis, Eric J. Gonzalez, Hans Gellersen, Ken Pfeuffer, Mar Gonzlez-Franco |
| 2025 | VR | Beyond the Phone: Exploring Phone-XR Integration through Multi-View Transitions for Real-World Applications. | Fengyuan Zhu, Xun Qian, Daniel Kalmar, Mahdi Tayarani, Eric J. Gonzalez, Mar Gonzlez-Franco, David Kim, Ruofei Du |
| 2025 | UIST | HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking. | Esen K. Ttnc, Mar Gonzlez-Franco, Eric J. Gonzalez |
| 2025 | UIST | ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR. | Chenyang Zhang, Tiffany S. Ma, John Andrews, Eric J. Gonzalez, Mar Gonzlez-Franco, Yalong Yang |
| 2024 | CHI | Intent-driven input device arbitration for XR. | Eric J. Gonzalez, Ishan Chatterjee, Mar Gonzlez-Franco, Andrea Colao, Karan Ahuja |
| 2024 | CHI | Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games. | Alexandra Kitson, Sun Joo (Grace) Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, Mar Gonzlez-Franco |
| 2024 | ISMAR | Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR. | Eric J. Gonzalez, Ishan Chatterjee, Khushman Patel, Mar Gonzlez-Franco, Andrea Colao, Karan Ahuja |
| 2024 | VR | WindowMirror: An Opensource Toolkit to Bring Interactive Multi-Window Views into XR. | Riccardo Bovo, Eric J. Gonzalez, Li-Te Cheng, Mar Gonzlez-Franco |
| 2024 | VR | XDTK: A Cross-Device Toolkit for Input & Interaction in XR. | Eric J. Gonzalez, Khushman Patel, Karan Ahuja, Mar Gonzlez-Franco |
| 2024 | UIST | Augmented Object Intelligence with XR-Objects. | Mustafa Doga Dogan, Eric J. Gonzalez, Karan Ahuja, Ruofei Du, Andrea Colao, Johnny Lee, Mar Gonzlez-Franco, David Kim |
| 2024 | UIST | Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR. | Eric J. Gonzalez, Ishan Chatterjee, Khushman Patel, Mar Gonzlez-Franco, Andrea Colao, Karan Ahuja |
| 2024 | UIST | Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction. | Mathias N. Lystbk, Thorbjrn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez, Mar Gonzlez-Franco, Hans Gellersen, Ken Pfeuffer |
| 2023 | CHI | Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control. | Eric J. Gonzalez, Sean Follmer |
| 2022 | CHI | A Model Predictive Control Approach for Reach Redirection in Virtual Reality. | Eric J. Gonzalez, Elyse D. Z. Chase, Pramod Kotipalli, Sean Follmer |
| 2021 | UIST | X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality. | Eric J. Gonzalez, Eyal Ofek, Mar Gonzlez-Franco, Mike Sinclair |
| 2020 | ASSETS | PantoGuide: A Haptic and Audio Guidance System To Support Tactile Graphics Exploration. | Elyse D. Z. Chase, Alexa Fay Siu, Abena Boadi-Agyemang, Gene S.-H. Kim, Eric J. Gonzalez, Sean Follmer |
| 2020 | UIST | REACH+: Extending the Reachability of Encountered-type Haptics Devices through Dynamic Redirection in VR. | Eric J. Gonzalez, Parastoo Abtahi, Sean Follmer |
| 2019 | UIST | Evaluating the Minimum Jerk Motion Model for Redirected Reach in Virtual Reality. | Eric J. Gonzalez, Parastoo Abtahi, Sean Follmer |
| 2019 | VRST | Investigating the Detection of Bimanual Haptic Retargeting in Virtual Reality. | Eric J. Gonzalez, Sean Follmer |
| 2018 | CHI | shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction. | Alexa F. Siu, Eric J. Gonzalez, Shenli Yuan, Jason B. Ginsberg, Sean Follmer |
| 2017 | UIST | shapeShift: A Mobile Tabletop Shape Display for Tangible and Haptic Interaction. | Alexa F. Siu, Eric J. Gonzalez, Shenli Yuan, Jason B. Ginsberg, Allen Zhao, Sean Follmer |