| 2018 | ISMAR | The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios. | Michele Geronazzo, Erik Sikstrm, Jari Kleimola, Federico Avanzini, Amalia de Gtzen, Stefania Serafin |
| 2016 | VR | Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon. | Erik Sikstrm, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin |
| 2016 | VRST | Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket. | Erik Sikstrm, Emil Rosenlund Heg, Luca Mangano, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Avatar weight estimates based on footstep sounds in three presentation formats. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2013 | VR | Estimation of detection thresholds for acoustic based redirected walking techniques. | Stefania Serafin, Niels C. Nilsson, Erik Sikstrm, Amalia de Gtzen, Rolf Nordahl |