Ernst Kruijff
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
42
Venues
14
Active years
2003–2026
Best venue rank
A*
Where they publish
Papers
42 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | VR | Depth Perception Cues in VR Under Sleep Deprivation. | Ammaar Zaman, James Baumeister, Ernst Kruijff, Eduardo E. Veas, Aleksandra Krajnc, Neven A. M. ElSayed |
| 2025 | ISMAR | A Multi-Sensor Approach for Cognitive Load Assessment in Mobile Augmented Reality. | Martin Pluisch, Jan Gugenheimer, Youngjun Cho, Simon Julier, Ernst Kruijff |
| 2025 | ISMAR | The Awe-Some Spectrum: Self-Reported Awe Varies by Eliciting Scenery and Presence in Virtual Reality, and the User's Nationality. | Melissa Steininger, Alexander Marquardt, Monica Perusqua-Hernndez, Marvin Lehnort, Hiromu Otsubo, Felix Dollack, Ernst Kruijff, Bjrn Krger, Kiyoshi Kiyokawa, Bernhard E. Riecke |
| 2025 | VR | Temperature Matters: Thermal Feedback for Awe Experiences in VR. | Alexander Marquardt, Marvin Lehnort, Melissa Steininger, Ernst Kruijff, Kiyoshi Kiyokawa, Monica Perusqua-Hernndez |
| 2025 | VRST | A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality. | Carlos Mosquera, Neven A. M. ElSayed, Ernst Kruijff, Joseph Newman, Eduardo E. Veas |
| 2024 | ACII | Using Skin Conductance to Predict Awe and Perceived Vastness in Virtual Reality. | Melissa Steininger, Monica Perusqua-Hernndez, Alexander Marquardt, Hiromu Otsubo, Marvin Lehnort, Felix Dollack, Kiyoshi Kiyokawa, Ernst Kruijff, Bernhard E. Riecke |
| 2024 | ICMI | First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality. | Hiromu Otsubo, Alexander Marquardt, Melissa Steininger, Marvin Lehnort, Felix Dollack, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Ernst Kruijff, Bernhard E. Riecke, Kiyoshi Kiyokawa |
| 2024 | ISMAR | 1st International Workshop on Standardization in Cybersickness Research: "Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach". | Bernhard E. Riecke, Ernst Kruijff, Behrang Keshavarz, Rose Rouhani |
| 2024 | ISMAR | Subtle Cueing For Improving Depth Perception in Virtual Reality. | Ammaar Zaman, Ernst Kruijff, Eduardo E. Veas, Aleksandra Krajnc, Neven A. M. ElSayed |
| 2024 | VR | Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions. | Alexander Marquardt, Melissa Steininger, Christina Trepkowski, Martin Weier, Ernst Kruijff |
| 2023 | VR | Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation. | Carolin Stellmacher, Andr Zenner, Oscar Javier Ariza Nunez, Ernst Kruijff, Johannes Schning |
| 2021 | VR | Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm. | Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, Ernst Kruijff, Bernhard E. Riecke |
| 2021 | VR | Is Walking Necessary for Effective Locomotion and Interaction in VR? | Abraham M. Hashemian, Ernst Kruijff, Ashu Adhikari, Markus von der Heyde, Ivan Abdo Aguilar, Bernhard E. Riecke |
| 2021 | VR | IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D Pointer. | Philipp Lschner, Andr Hinkenjann, Ernst Kruijff |
| 2020 | CHI | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments. | Alexander Wilberz, Dominik Leschtschow, Christina Trepkowski, Jens Maiero, Ernst Kruijff, Bernhard E. Riecke |
| 2020 | ICMI | FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. | Brennan Jones, Jens Maiero, Alireza Mogharrab, Ivan Abdo Aguilar, Ashu Adhikari, Bernhard E. Riecke, Ernst Kruijff, Carman Neustaedter, Robert W. Lindeman |
| 2019 | CHI | Multilayer Haptic Feedback for Pen-Based Tablet Interaction. | Ernst Kruijff, Saugata Biswas, Christina Trepkowski, Jens Maiero, George Ghinea, Wolfgang Stuerzlinger |
| 2019 | ICMI | Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life. | Gian-Luca Savino, Niklas Emanuel, Steven Kowalzik, Felix Kroll, Marvin C. Lange, Matthis Laudan, Rieke Leder, Zhanhua Liang, Dayana Markhabayeva, Martin Schmeier, Nicolai Schtz, Carolin Stellmacher, Zihe Xu, Kerstin Bub, Thorsten Kluss, Jaime Leonardo Maldonado Can, Ernst Kruijff, Johannes Schning |
| 2019 | ISMAR | Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays. | Alexander Marquardt, Christina Trepkowski, Tom David Eibich, Jens Maiero, Ernst Kruijff |
| 2019 | VR | The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality. | Christina Trepkowski, David Eibich, Jens Maiero, Alexander Marquardt, Ernst Kruijff, Steven Feiner |
| 2018 | CHI | Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. | Ernst Kruijff, Bernhard E. Riecke |
| 2018 | CHIIR | Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays. | Anton Sigitov, Oliver G. Staadt, Andr Hinkenjann, Ernst Kruijff |
| 2018 | SIGGRAPH | 3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation. | Bernhard E. Riecke, Joseph J. LaViola Jr., Ernst Kruijff |
| 2018 | VR | Multisensory Virtual Reality Exposure Therapy. | Alexander Marquardt, Christina Trepkowski, Jens Maiero, Ernst Kruijff, Andr Hinkenjann |
| 2018 | VRST | Audio-tactile proximity feedback for enhancing 3D manipulation. | Alexander Marquardt, Ernst Kruijff, Christina Trepkowski, Jens Maiero, Andrea Schwandt, Andr Hinkenjann, Wolfgang Stuerzlinger, Johannes Schning |
| 2018 | VRST | Tactile hand motion and pose guidance for 3D interaction. | Alexander Marquardt, Jens Maiero, Ernst Kruijff, Christina Trepkowski, Andrea Schwandt, Andr Hinkenjann, Johannes Schning, Wolfgang Stuerzlinger |
| 2017 | VR | Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement. | Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke |
| 2017 | VR | Navigation interfaces for virtual reality and gaming: Theory and practice. | Ernst Kruijff, Bernhard E. Riecke |
| 2015 | VRST | The effect of vibration and low-frequency audio on full-body haptic sensations. | Ernst Kruijff, Christina Trepkowski, Robert W. Lindeman |
| 2014 | ISMAR | Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks. | Naohiro Kishishita, Kiyoshi Kiyokawa, Jason Orlosky, Tomohiro Mashita, Haruo Takemura, Ernst Kruijff |
| 2012 | ASSETS | Basic senior personas: a representative design tool covering the spectrum of European older adults. | Bernhard Wckl, Ulcay Yildizoglu, Isabella Buber, Belinda Aparicio Diaz, Ernst Kruijff, Manfred Tscheligi |
| 2011 | W2GIS | HYDROSYS - A Mixed Reality Platform for On-Site Visualization of Environmental Data. | Antti Nurminen, Ernst Kruijff, Eduardo E. Veas |
| 2010 | ISMAR | Perceptual issues in augmented reality revisited. | Ernst Kruijff, J. Edward Swan II, Steven Feiner |
| 2010 | IUI | Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments. | Manuela Waldner, Christian Pirchheim, Ernst Kruijff, Dieter Schmalstieg |
| 2010 | MUM | Handheld devices for mobile augmented reality. | Eduardo E. Veas, Ernst Kruijff |
| 2010 | NordiCHI | Bridging gaps with pointer warping in multi-display environments. | Manuela Waldner, Ernst Kruijff, Dieter Schmalstieg |
| 2008 | ISMAR | Vesp'R: design and evaluation of a handheld AR device. | Eduardo E. Veas, Ernst Kruijff |
| 2007 | ISMAR | Vesp'R - Transforming Handheld Augmented Reality. | Ernst Kruijff, Eduardo E. Veas |
| 2006 | VRST | Using neuromuscular electrical stimulation for pseudo-haptic feedback. | Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus |
| 2006 | VRST | Tactylus, a pen-input device exploring audiotactile sensory binding. | Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg |
| 2004 | SIGGRAPH | Unconventional human computer interfaces. | Steffi Beckhaus, Ernst Kruijff |
| 2003 | WSCG | Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach. | Arnold Mller, Stefan Conrad, Ernst Kruijff |