| 2026 | FDG | The Unbearable Vacuity of Game Mechanics. | Benjamin Horn, Jussi Holopainen, Espen Aarseth, Pawel Grabarczyk, Leon Xiao |
| 2020 | FDG | The game itself?: Towards a Hermeneutics of Computer Games. | Espen Aarseth, Sebastian Mring |
| 2019 | DIGRA | Port or conversion? An ontological framework for classifying game versions. | Pawel Grabarczyk, Espen Aarseth |
| 2018 | DIGRA | An Ontological Meta-Model for Game Research. | Espen Aarseth, Pawel Grabarczyk |
| 2015 | FDG | The Word Game: The ontology of an undefinable object. | Espen Aarseth, Gordon Calleja |
| 2014 | FDG | Challenges for game addiction as a mental health diagnosis. | Rune Kristian Lundedal Nielsen, Espen Aarseth, Arne Poulsen |
| 2013 | DIGRA | Ludic Zombies: An Examination of Zombieism in Games. | Hans-Joachim Backe, Espen Aarseth |
| 2012 | FDG | A narrative theory of games. | Espen Aarseth |
| 2009 | DIGRA | Mapping the game landscape: Locating genres using functional classification. | Steve Dahlskog, Andreas Kamstrup, Espen Aarseth |
| 2007 | DIGRA | I Fought the Law: Transgressive Play and The Implied Player. | Espen Aarseth |
| 2005 | DIGRA | Theorizing for design: The case for pure theory. | Espen Aarseth |
| 2005 | DIGRA | Meet Death Jr.: The culture and business of cross-media productions. | Espen Aarseth |
| 2005 | DIGRA | Game Classification as Game Design: Construction Through Critical Analysis. | Christian Elverdam, Espen Aarseth |
| 2003 | DIGRA | A multidimensional typology of games. | Espen Aarseth, Solveig Marie Smedstad, Lise Sunnan |