| 2026 | CHI | From Remote Space to Remote Time. | Hiroshi Ishii, Hye Jun Youn, Jie Li, Xiao Xiao, Eugene Ch'ng, Jed R. Brubaker, Jayne Wallace, Pat Pataranutaporn |
| 2026 | VR | Immersive Mediality and the Field of Digital Heritage. | Eugene Ch'ng |
| 2026 | VR | Does AI's Personality Matter? Comparing Verbally Extraverted and Introverted AI-Driven Guides in a VR Museum Experience. | Yuhan Ji, Eugene Ch'ng, Dingtao Huang, Qiaoyu Hu, Yancheng Peng |
| 2021 | ICAART | Balancing Performance and Effort in Deep Learning via the Fusion of Real and Synthetic Cultural Heritage Photogrammetry Training Sets. | Eugene Ch'ng, Pinyuan Feng, Hongtao Yao, Zihao Zeng, Danzhao Cheng, Shengdan Cai |
| 2017 | SmartComp | CRNN: A Joint Neural Network for Redundancy Detection. | Xinyu Fu, Eugene Ch'ng, Uwe Aickelin, Simon See |
| 2015 | HCI | User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing. | Eugene Ch'ng, Neil Cooke |
| 2013 | CHI | Connect and connectivity: revealing a world of interactions. | Gido Hakvoort, Russell Beale, Eugene Ch'ng |
| 2012 | CW | New Ways of Accessing Information Spaces Using 3D Multitouch Tables. | Eugene Ch'ng |
| 2012 | CW | Can Darwinian Virtual Objects Behave Well if Left Alone? | Dew Harrison, Eugene Ch'ng |