| 2021 | ICCBR | Evaluation of Similarity Measures for Flight Simulator Training Scenarios. | Rubn Dapica, Federico Peinado |
| 2021 | ICTAI | Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2021 | KES | Towards a Semantic Knowledge Base for Competency-Based Training of Airline Pilots. | Rubn Dapica, Federico Peinado |
| 2020 | ICCBR | Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2019 | ICCBR | Towards Human-Like Bots Using Online Interactive Case-Based Reasoning. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2018 | ICCBR | A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2012 | ICIDS | Exploring Body Language as Narrative Interface. | Nahum lvarez, Federico Peinado |
| 2010 | LREC | Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case. | Piroska Lendvai, Thierry Declerck, Sndor Darnyi, Pablo Gervs, Raquel Hervs, Scott A. Malec, Federico Peinado |
| 2008 | ICIDS | An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. | Carlos Len, Federico Peinado, lvaro Navarro, Hctor Cortiguera |
| 2008 | ICIDS | Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. | Federico Peinado, Marc Cavazza, David Pizzi |
| 2005 | DIGRA | A Game Architecture for Emergent Story-Puzzles in a Persistent World. | Federico Peinado, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn |
| 2004 | SGAI | Story Plot Generation based on CBR. | Pablo Gervs, Beln Daz-Agudo, Federico Peinado, Raquel Hervs |