| 2026 | CHI | Anu.js: Accelerating Web-based Immersive Analytics. | David Saffo, Benjamin Lee, Feiyu Lu, Cheng Yao Wang, Blair MacIntyre |
| 2026 | VR | Beyond Slices: a Narrative-Driven, Multi-User, Multi-Modal Virtual Reality System for Medical Imaging Presentation. | Sinha Afroz, Devon Haynes, Reece Freeman, Mason Prather, Feiyu Lu, Brooke Zhao, Joy Li, Sungchul Jung, Lei Zhang |
| 2026 | VR | Evaluating the Viability of Additive Models to Predict Task Completion Time for 3D Interactions in Augmented Reality. | Logan Lane, Ibrahim Asadullah Tahmid, Feiyu Lu, Doug A. Bowman |
| 2025 | CHI | Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations. | Matt Gottsacker, Mengyu Chen, David Saffo, Feiyu Lu, Benjamin Lee, Blair MacIntyre |
| 2025 | MOBIHOC | Understanding Security and Privacy Challenges in Enterprise Mixed Reality Spatial Sharing. | Mengyu Chen, Youngwook Do, Feiyu Lu, Blair MacIntyre |
| 2025 | VR | Saving the Polar Bears: A Collaborative VR Storytelling Experience Enhanced by Multi-scale and Multi-view WiM Designs. | Lei Zhang, Mason Prather, Devon Haynes, Feiyu Lu, Ying Chen, Joy Li |
| 2024 | CHI | Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning. | Feiyu Lu, Mengyu Chen, Hsiang Hsu, Pranav Deshpande, Cheng Yao Wang, Blair MacIntyre |
| 2024 | ISMAR | SpatialPrivacy: Spatial Sharing for Remote Collaboration in Mixed Reality. | Kaiming Cheng, Mengyu Chen, Feiyu Lu, Youngwook Do, Blair MacIntyre |
| 2024 | ISMAR | Adaptive Content Placement in Mixed Reality Through Empirical User Behavioral Patterns. | Feiyu Lu, Mengyu Chen, Hsiang Hsu, Pranav Deshpande, Cheng Yao Wang, Blair MacIntyre |
| 2023 | CHI | XAIR: A Framework of Explainable AI in Augmented Reality. | Xuhai Xu, Anna Yu, Tanya R. Jonker, Kashyap Todi, Feiyu Lu, Xun Qian, Joo Marcelo Evangelista Belo, Tianyi Wang, Michelle Li, Aran Mun, Te-Yen Wu, Junxiao Shen, Ting Zhang, Narine Kokhlikyan, Fulton Wang, Paul Sorenson, Sophie Kahyun Kim, Hrvoje Benko |
| 2023 | ISMAR | Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data. | Matt Gottsacker, Mengyu Chen, David Saffo, Feiyu Lu, Blair MacIntyre |
| 2023 | ISMAR | Exploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays. | Feiyu Lu, Yan Xu, Xuhai Xu, Brennan Jones, Laird Malamed |
| 2022 | CHI | Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality. | Feiyu Lu, Yan Xu |
| 2022 | VR | Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks. | Shakiba Davari, Feiyu Lu, Doug A. Bowman |
| 2022 | VR | Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques. | Lee Lisle, Feiyu Lu, Shakiba Davari, Ibrahim Asadullah Tahmid, Alexander Giovannelli, Cory Ilo, Leonardo Pavanatto, Lei Zhang, Luke Schlueter, Doug A. Bowman |
| 2021 | VR | [DC] Glanceable AR: Towards an Always-on Augmented Reality Future. | Feiyu Lu |
| 2021 | VR | Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. | Feiyu Lu, Doug A. Bowman |
| 2021 | VR | Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells. | Lei Zhang, Feiyu Lu, Ibrahim Asadullah Tahmid, Shakiba Davari, Lee Lisle, Nicolas Gutkowski, Luke Schlueter, Doug A. Bowman |
| 2020 | VR | Occlusion Management Techniques for Everyday Glanceable AR Interfaces. | Shakiba Davari, Feiyu Lu, Doug A. Bowman |
| 2020 | VR | Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality. | Feiyu Lu, Shakiba Davari, Lee Lisle, Yuan Li, Doug A. Bowman |
| 2020 | VR | Get the Job! An Immersive Simulation of Sensory Overload. | Leonardo Pavanatto, Feiyu Lu, Shakiba Davari, Emily Harris, Anthony Folino, Samat Imamov, Satvik Chekuri, Leslie Blustein, Wallace Santos Lages, Doug A. Bowman |
| 2019 | VR | Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality. | Shakiba Davari, Yuan Li, Lee Lisle, Feiyu Lu, Lei Zhang, Leslie Blustein, Xueting Feng, Brianna Gabaldon, Marc Kwiatkowski, Doug A. Bowman |
| 2019 | VR | Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. | Wallace Santos Lages, Yuan Li, Lee Lisle, Feiyu Lu, Tobias Hllerer, Doug A. Bowman |
| 2018 | ISMAR | Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments. | Feiyu Lu, Difeng Yu, Hai-Ning Liang, Wenjun Chen, Konstantinos Papangelis, Nazlena Mohamad Ali |