| 2026 | VR | Teleportation Destination Previews Support Memory Retention During Virtual Navigation. | Zubin Datta Choudhary, Ferran Argelaguet, Gerd Bruder, Greg Welch |
| 2026 | VR | Does your brain feel virtual touch as a physical touch? Influence of haptics and cognitive workload on touch perception in VR. | Emile Savalle, La Pillette, Kyungho Won, Ferran Argelaguet, Anatole Lcuyer, Marc J.-M. Mac |
| 2025 | ISMAR | Design and Evaluation of Pseudo-Haptic Techniques for Simulating Surface Stickiness in VR. | Yutaro Hirao, Cleste Bourse, Koki Hori, Takuji Narumi, Ferran Argelaguet, Anatole Lcuyer |
| 2025 | VR | Inducing Unintentional Positional Drift (UPD) in Virtual Reality via Physical Rotations and the Illusion of Leaning. | Zubin Datta Choudhary, Ferran Argelaguet, Gerd Bruder, Greg Welch |
| 2025 | VISIGRAPP | Evaluation of Body Parts Representations in Motion Reconstruction. | Philippe de Clermont Gallerande, Quentin Avril, Philippe Henri Gosselin, Ferran Argelaguet, Ludovic Hoyet |
| 2024 | EGVE | Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking. | Zubin Datta Choudhary, Laura Battistel, Raiffa Syamil, Hiroshi Furuya, Ferran Argelaguet, Gerd Bruder, Greg Welch |
| 2024 | ISMAR | Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers. | Antonin Cheymol, Rebecca Fribourg, Anatole Lcuyer, Jean-Marie Normand, Ferran Argelaguet |
| 2024 | ISMAR | Warm regards: Influence of thermal haptic feedback during social interactions in VR. | Jeanne Hecquard, Justine Saint-Aubert, Ferran Argelaguet, Claudio Pacchierotti, Anatole Lcuyer, Marc J.-M. Mac |
| 2024 | VRST | Influence of Rotation Gains on Unintended Positional Drift during Virtual Steering Navigation in Virtual Reality. | Hugo Brument, Arthur Chaminade, Ferran Argelaguet |
| 2023 | ISMAR | MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? | Grgoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lcuyer, Gry Casiez |
| 2023 | ISMAR | Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller. | Justine Saint-Aubert, Ferran Argelaguet, Anatole Lcuyer |
| 2023 | VR | Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR. | Justine Saint-Aubert, Ferran Argelaguet, Marc J.-M. Mac, Claudio Pacchierotti, Amir Amedi, Anatole Lcuyer |
| 2022 | ISMAR | Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. | Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lcuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand |
| 2022 | VR | The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data. | Antonin Cheymol, Gwendal Fouch, Lysa Gramoli, Yutaro Hirao, Emilie Hummel, Ma Mavromatis, Yann Moullec, Ferran Argelaguet, Florian Nouviale |
| 2022 | VR | Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. | Grgoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lcuyer, Gry Casiez |
| 2022 | VRST | Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality. | Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal |
| 2021 | EGVE | Electrotactile Feedback For Enhancing Contact Information in Virtual Reality. | Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal |
| 2020 | EGVE | Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. | Hugo Brument, Anne-Hlne Olivier, Maud Marchal, Ferran Argelaguet |
| 2020 | EGVE | Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. | Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | ISMAR | Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. | Diane Dewez, Ludovic Hoyet, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | ISMAR | Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. | Tiffany Luong, Nicolas Martin, Anas Raison, Ferran Argelaguet, Jean-Marc Diverrez, Anatole Lcuyer |
| 2020 | ISMAR | Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? | Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | VR | 3Dexterity: Finding your place in a 3-armed world. | Alexandre Audinot, Diane Dewez, Gwendal Fouch, Rebecca Fribourg, Thomas Howard, Flavien Lcuyer, Tiffany Luong, Victor Mercado, Adrien Reuzeau, Thomas Rinnert, Guillaume Vailland, Ferran Argelaguet |
| 2020 | VR | Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. | Tiffany Luong, Ferran Argelaguet, Nicolas Martin, Anatole Lcuyer |
| 2020 | VR | Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. | Hakim Si-Mohammed, Catarina Lopes Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Gry Casiez, Gernot R. Mller-Putz, Anatole Lcuyer, Reinhold Scherer |
| 2019 | ISMAR | Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. | Diane Dewez, Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Daniel Mestre, Mel Slater, Anatole Lcuyer |
| 2019 | ISMAR | Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. | Etienne Peillard, Ferran Argelaguet, Jean-Marie Normand, Anatole Lcuyer, Guillaume Moreau |
| 2019 | VR | Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. | Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hlne Olivier, Ferran Argelaguet |
| 2019 | VR | Studying the Mental Effort in Virtual Versus Real Environments. | Tiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lcuyer |
| 2019 | VR | Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. | Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lcuyer |
| 2018 | VR | Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction. | Alexandre Audinot, Emeric Goga, Vincent Goupil, Carl-Johan Jorqensen, Adrien Reuzeau, Ferran Argelaguet |
| 2018 | VR | Studying the Sense of Embodiment in VR Shared Experiences. | Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Anatole Lcuyer |
| 2017 | CHI | Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. | Andol vain, Ferran Argelaguet, Nicolas Roussel, Gry Casiez, Anatole Lcuyer |
| 2017 | VRST | Agent: automatic generation of experimental protocol runtime. | Gwendal Le Moulec, Ferran Argelaguet, Valrie Gouranton, Arnaud Blouin, Bruno Arnaldi |
| 2016 | AVI | Influence of Error Rate on Frustration of BCI Users. | Andol vain, Ferran Argelaguet, Anthony Strock, Nicolas Roussel, Gry Casiez, Anatole Lcuyer |
| 2016 | VR | The role of interaction in virtual embodiment: Effects of the virtual hand representation. | Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lcuyer |
| 2016 | VRST | GiAnt: stereoscopic-compliant multi-scale navigation in VEs. | Ferran Argelaguet, Morgant Maignant |
| 2016 | VRST | Take-over control paradigms in collaborative virtual environments for training. | Gwendal Le Moulec, Ferran Argelaguet, Anatole Lcuyer, Valrie Gouranton |
| 2015 | VR | Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. | Ferran Argelaguet, Anne-Hlne Olivier, Gerd Bruder, Julien Pettr, Anatole Lcuyer |
| 2014 | VR | Design and evaluation of Binaural auditory rendering for CAVEs. | Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer |
| 2014 | VR | Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. | Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer |
| 2014 | VR | Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. | Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lcuyer |
| 2009 | EGVE | Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. | Ramn Trueba, Carlos Andjar, Ferran Argelaguet |
| 2009 | VRST | Visual feedback techniques for virtual pointing on stereoscopic displays. | Ferran Argelaguet, Carlos Andjar |
| 2008 | VRST | Overcoming eye-hand visibility mismatch in 3D pointing selection. | Ferran Argelaguet, Carlos Andjar, Ramn Trueba |
| 2006 | EGVE | Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. | Carlos Andjar, Ferran Argelaguet |