| 2026 | CHI | The Interaction of Cursor Warping and View Manipulation in Multi-Display XR Environments. | Yuzheng Chen, Haopeng Wang, Hock Siang Lee, Florian Weidner, Jinghui Hu, Hans Gellersen |
| 2026 | CHI | Gaze and Speech in Multimodal Human-Computer Interaction: A Scoping Review. | Anam Ahmad Khan, Florian Weidner, Jungwoo Rhee, Yasmeen Abdrabou, Andrea Bianchi, Eduardo Velloso, Hans Gellersen, Joshua Newn |
| 2026 | ETRA | Prediction of Eye Dominance in VR. | Franziska Prummer, Jinghui Hu, Florian Weidner, Hans Gellersen |
| 2026 | VR | StrainGain: Neck Strain Amplifies Head Pointing in VR. | Guanlin Li, Florian Weidner, Hans Gellersen, Haopeng Wang, Anam Ahmad Khan, Jinghui Hu |
| 2026 | VR | Exploring Relative Mapping for Parabolic Ground Pointing in VR: Lessons Learned and Future Directions. | Haopeng Wang, Alexandra Gerbert, Florian Weidner, Yasmeen Abdrabou, Anam Ahmad Khan, Hock Siang Lee, Hans Gellersen |
| 2025 | CHI | It's Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D. | Franziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner, Yasmeen Abdrabou, Hans Gellersen |
| 2025 | ISMAR | The State of Replication at IEEE ISMAR and IEEE VR: A Scoping Literature Review (2010 - 2024) and Online Survey. | Mohammed Safayet Arefin, Verena Biener, S. M. Rashidul Hasan Nijhum, Florian Weidner, Jens Grubert, J. Edward Swan |
| 2025 | ISMAR | HeadDepth: Gaze Raycasting with Head Pitch for Depth Control. | Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, Hans Gellersen |
| 2025 | VR | Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications. | Franziska Prummer, Florian Weidner, Hans Gellersen |
| 2025 | VR | All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering. | Franziska Prummer, Florian Weidner, Hans Gellersen |
| 2025 | VR | A Literature Review of Factors Influencing Cybersickness in 360° Video Experiences. | Ashutosh Singla, Florian Weidner, Stephanie Arvalo Arboleda, William Menz, Wolfgang Broll, Alexander Raake |
| 2025 | VR | Towards the Fusion of Gaze and Micro-Gestures. | Kagan Taylor, Haopeng Wang, Florian Weidner, Hans Gellersen |
| 2024 | CHI | Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. | Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen |
| 2024 | CW | Investigating Behavioral Realism of Single-Point IK Animated Avatars of Others in AR and VR. | Elhassan Makled, Christoph Gerhardt, Tobias Schwandt, Florian Weidner, Wolfgang Broll |
| 2024 | ETRA | Eyes on the Narrative: Exploring the Impact of Visual Realism and Audio Presentation on Gaze Behavior in AR Storytelling. | Florian Weidner, Jakob Hartbrich, Stephanie Arvalo Arboleda, Christian Kunert, Christian Schneiderwind, Chenyao Diao, Christoph Gerhardt, Tatiana Surdu, Wolfgang Broll, Stephan Werner, Alexander Raake |
| 2024 | ISMAR | VR/AR for Users with Tic Disorders: Challenges and Opportunities. | Joseph McVelia, Florian Weidner, Hans Gellersen |
| 2024 | VR | Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality. | Stephanie Arvalo Arboleda, Christian Kunert, Jakob Hartbrich, Christian Schneiderwind, Chenyao Diao, Christoph Gerhardt, Tatiana Surdu, Florian Weidner, Wolfgang Broll, Stephan Werner, Alexander Raake |
| 2024 | VR | Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision. | Baosheng James Hou, Yasmeen Abdrabou, Florian Weidner, Hans Gellersen |
| 2024 | VR | Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control. | Hock Siang Lee, Florian Weidner, Hans Gellersen |
| 2024 | VR | Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience. | Veronika Mikhailova, Christoph Gerhardt, Christian Kunert, Tobias Schwandt, Florian Weidner, Wolfgang Broll, Nicola Dring |
| 2023 | CHI | Perspectives on Mediated Reality for an Enhanced Automation Experience. | Florian Weidner, Tobias Schwandt, Lewis L. Chuang, Wolfgang Broll |
| 2023 | Interact | Exploring Eye Expressions for Enhancing EOG-Based Interaction. | Joshua Newn, Sophia Quesada, Baosheng James Hou, Anam Ahmad Khan, Florian Weidner, Hans Gellersen |
| 2023 | ISMAR | Zeitgebers, Time Judgments, and VR: A Constructive Replication Study. | Aliya Andrich, Florian Weidner, Wolfgang Broll |
| 2023 | MUM | Eye and Face Tracking in VR: Avatar Embodiment and Enfacement with Realistic and Cartoon Avatars. | Jakob Hartbrich, Florian Weidner, Christian Kunert, Alexander Raake, Wolfgang Broll, Stephanie Arvalo Arboleda |
| 2023 | VR | The Role of Social Identity Labels in CVEs on User Behavior. | Kathrin Knutzen, Florian Weidner, Wolfgang Broll |
| 2023 | VRST | UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin. | Ephraim Schott, ElHassan Belal Makled, Tony Jan Zoeppig, Sebastian Muehlhaus, Florian Weidner, Wolfgang Broll, Bernd Froehlich |
| 2022 | ISMAR | Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality. | Elhassan Makled, Florian Weidner, Wolfgang Broll |
| 2021 | ISMAR | Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness. | Kathrin Knutzen, Florian Weidner, Wolfgang Broll |
| 2021 | MMSP | OUTSIDE: Multi-Scale Semantic Segmentation of Universal Outdoor Scenes. | Christoph Gerhardt, Florian Weidner, Wolfgang Broll |
| 2021 | MUM | AR in TV: Design and Evaluation of Mid-Air Gestures for Moderators to Control Augmented Reality Applications in TV. | Niloofar Samimi, Simon von der Au, Florian Weidner, Wolfgang Broll |
| 2020 | MUM | Haptic Space: The Effect of a Rigid Hand Representation on Presence when Interacting with Passive Haptics Controls in VR. | Mostafa Elbehery, Florian Weidner, Wolfgang Broll |
| 2019 | MUM | Interact with your car: a user-elicited gesture set to inform future in-car user interfaces. | Florian Weidner, Wolfgang Broll |
| 2018 | VR | The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study. | Anne Hoesch, Sandra Poeschl, Florian Weidner, Roberto Walter, Nicola Doering |
| 2017 | QoMEX | Exploring users views on immersive adult entertainment applications. | Xijie Zhang, Florian Weidner, Wolfgang Broll |
| 2017 | VR | Comparing VR and non-VR driving simulations: An experimental user study. | Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll |