| 2017 | CHI | The Pokmon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. | Janne Paavilainen, Hannu Korhonen, Kati Alha, Jaakko Stenros, Elina Koskinen, Frans Myr |
| 2013 | DIGRA | Disciplinary Identity of Game Scholars: An Outline. | Frans Myr, Jan Van Looy, Thorsten Quandt |
| 2013 | DIGRA | DeFragging Regulation: From putative effects to 'researched' accounts of player experience. | Gareth Schott, Raphal Marczak, Frans Myr, Jasper van Vught |
| 2007 | DIGRA | The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play. | Frans Myr |
| 2005 | DIGRA | Designing Immersive Sound for a Pervasive Mobile Game. | Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Myr |
| 2005 | DIGRA | Fundamental Components of the Gameplay Experience: Analysing Immersion. | Laura Ermi, Frans Myr |
| 2004 | NordiCHI | Living in a zoo: bringing user experiences with technology to life. | Katja Battarbee, Anne Soronen, Frans Myr |
| 2004 | NordiCHI | A case study in pervasive game design: the songs of north. | Petri Lankoski, Satu Heli, Jani Nummela, Jussi Lahti, Frans Myr, Laura Ermi |
| 2003 | DIGRA | Power and control of games: children as the actors of game cultures. | Laura Ermi, Frans Myr |
| 2002 | DIGRA | Introduction: All Your Base Are Belong to Us. | Frans Myr |