| 2023 | CHI | Bones of Contention: Social Acceptance of Digital Cemetery Technologies. | Fraser Allison, Bjrn Nansen, Martin Gibbs, Michael Victor Arnold |
| 2020 | CHI | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants. | Danula Hettiachchi, Zhanna Sarsenbayeva, Fraser Allison, Niels van Berkel, Tilman Dingler, Gabriele Marini, Vassilis Kostakos, Jorge Gonalves |
| 2019 | CHI | Frame Analysis of Voice Interaction Gameplay. | Fraser Allison, Joshua Newn, Wally Smith, Marcus Carter, Martin R. Gibbs |
| 2019 | Interact | Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents. | Joshua Newn, Ronal Rajneshwar Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso, Frank Vetere |
| 2018 | CHI | Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay. | Joshua Newn, Fraser Allison, Eduardo Velloso, Frank Vetere |
| 2017 | CHI | Spontaneous Interactions with a Virtually Embodied Intelligent Assistant in Minecraft. | Fraser Allison, Ewa Luger, Katja Hofmann |
| 2015 | DIGRA | Whose mind is the signal? Focalization in video game narratives. | Fraser Allison |
| 2015 | OZCHI | Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. | Fraser Allison, Marcus Carter, Martin R. Gibbs |