Funshing Sin
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
5
Venues
2
Active years
2006–2023
Best venue rank
A*
Where they publish
Papers
5 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | SIGGRAPH | An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment. | Funshing Sin, Vinod Melapudi, Parag Havaldar |
| 2021 | SIGGRAPH | Real Time Interactive Deformer Rig Evaluations in Maya using GPUs. | Funshing Sin, Parag Havaldar, Vinod Melapudi |
| 2009 | SCA | A point-based method for animating incompressible flow. | Funshing Sin, Adam W. Bargteil, Jessica K. Hodgins |
| 2006 | SIGGRAPH | A texture synthesis method for liquid animations. | Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga G. Gktekin, James F. O'Brien |
| 2006 | SCA | A texture synthesis method for liquid animations. | Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga Gktekin, James F. O'Brien |