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Funshing Sin

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

5

Venues

2

Active years

2006–2023

Best venue rank

A*

Where they publish

Papers

5 indexed papers, newest first.

YearVenueTitleAuthors
2023SIGGRAPHAn Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment.Funshing Sin, Vinod Melapudi, Parag Havaldar
2021SIGGRAPHReal Time Interactive Deformer Rig Evaluations in Maya using GPUs.Funshing Sin, Parag Havaldar, Vinod Melapudi
2009SCAA point-based method for animating incompressible flow.Funshing Sin, Adam W. Bargteil, Jessica K. Hodgins
2006SIGGRAPHA texture synthesis method for liquid animations.Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga G. Gktekin, James F. O'Brien
2006SCAA texture synthesis method for liquid animations.Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga Gktekin, James F. O'Brien