| 2025 | IJCAI | Using Planning for Automated Testing of Video Games. | Toms Balyo, Roman Bartk, Luks Chrpa, Michal Cervenka, Filip Dvork, Stephan Gocht, Luks Lipck, Viktor Macek, Dominik Rohcek, Josef Ryz, Martin Suda, Dominik Safrnek, Slavomr Svancr, G. Michael Youngblood |
| 2024 | KR | Planning Domain Model Acquisition from State Traces without Action Parameters. | Toms Balyo, Martin Suda, Luks Chrpa, Dominik Safrnek, Stephan Gocht, Filip Dvork, Roman Bartk, G. Michael Youngblood |
| 2014 | FlAIRS | Scene Blocking Utilizing Forces. | Christine Talbot, G. Michael Youngblood |
| 2014 | IVA | Building Community and Commitment with a Virtual Coach in Mobile Wellness Programs. | Stephanie M. Lukin, G. Michael Youngblood, Honglu Du, Marilyn A. Walker |
| 2014 | Mobiquitous | Wallah: design and evaluation of a task-centric mobile-based crowdsourcing platform. | Abhishek Kumar, Kuldeep Yadav, Suhas Dev, Shailesh Vaya, G. Michael Youngblood |
| 2013 | FlAIRS | Lack of Spatial Indicators in Hamlet. | Christine Talbot, G. Michael Youngblood |
| 2012 | FlAIRS | Generating Texture Aware Spatial Decompositions. | D. Hunter Hale, G. Michael Youngblood |
| 2012 | IVA | Spatial Cues in Hamlet. | Christine Talbot, G. Michael Youngblood |
| 2011 | FDG | Lessons in user interface design in the procedural city generation for games tool rban PAD. | Lionel Barret, Claudia Vance, G. Michael Youngblood |
| 2011 | FDG | Using navigation meshes for collision detection. | D. Hunter Hale, G. Michael Youngblood |
| 2011 | FlAIRS | Failure Detection and Dynamic Extensions for Behavior-Based Subsumption. | Frederick W. P. Heckel, G. Michael Youngblood |
| 2011 | IVA | Contextual Affordances for Intelligent Virtual Characters. | Frederick W. P. Heckel, G. Michael Youngblood |
| 2011 | IVA | Failure Detection and Reactive Teaming for Behavior-Based Subsumption. | Frederick W. P. Heckel, G. Michael Youngblood |
| 2010 | FlAIRS | Using Intelligent Agents to Build Navigation Meshes. | D. Hunter Hale, G. Michael Youngblood, Nikhil S. Ketkar |
| 2010 | FlAIRS | Reactive Teaming for Intelligent Game Characters. | Frederick W. P. Heckel, G. Michael Youngblood, Nikhil S. Ketkar |
| 2010 | FlAIRS | A Largest Common Subsequence-based Distance Measure for Classifying Player Motion Traces in Virtual Worlds. | Nikhil S. Ketkar, G. Michael Youngblood |
| 2009 | FDG | Influence points for tactical information in navigation meshes. | Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale |
| 2009 | FlAIRS | Dynamic Updating of Navigation Meshes in Response to Changes in a Game World. | D. Hunter Hale, G. Michael Youngblood |
| 2009 | FlAIRS | Making User-Defined Interactive Game Characters BEHAVE. | Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale |
| 2009 | FlAIRS | Special Track on Games and Entertainment. | G. Michael Youngblood, Klaus P. Jantke |
| 2008 | SIGGRAPH | Understanding information observation in interactive 3D environments. | Priyesh N. Dixit, G. Michael Youngblood |
| 2007 | HCI | Inhabitant Guidance of Smart Environments. | Parisa Rashidi, G. Michael Youngblood, Diane J. Cook, Sajal K. Das |
| 2007 | SIGGRAPH | Optimal information placement in an interactive 3D environment. | Priyesh N. Dixit, G. Michael Youngblood |
| 2005 | AAAI | A Learning Architecture for Automating the Intelligent Environment. | G. Michael Youngblood, Diane J. Cook, Lawrence B. Holder |
| 2005 | FlAIRS | Automated HPOMDP Construction through Data-mining Techniques in the Intelligent Environment Domain. | G. Michael Youngblood, Edwin O. Heierman III, Diane J. Cook, Lawrence B. Holder |
| 2005 | IJCAI | Automation Intelligence for the Smart Environment. | G. Michael Youngblood, Edwin O. Heierman III, Lawrence B. Holder, Diane J. Cook |
| 2005 | PERCOM | Managing Adaptive Versatile Environments. | G. Michael Youngblood, Lawrence B. Holder, Diane J. Cook |
| 2005 | SMC | Seamlessly engineering a smart environment. | G. Michael Youngblood, Diane J. Cook, Lawrence B. Holder |
| 2004 | FlAIRS | Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment. | G. Michael Youngblood, Lawrence B. Holder |
| 2003 | FlAIRS | Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment. | G. Michael Youngblood, Lawrence B. Holder |
| 2003 | PERCOM | MavHome: An Agent-Based Smart Home. | Diane J. Cook, G. Michael Youngblood, Edwin O. Heierman III, Karthik Gopalratnam, Sira Rao, Andrey Litvin, Farhan Khawaja |