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G. Michael Youngblood

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

31

Venues

11

Active years

2003–2025

Best venue rank

A*

Where they publish

Papers

31 indexed papers, newest first.

YearVenueTitleAuthors
2025IJCAIUsing Planning for Automated Testing of Video Games.Toms Balyo, Roman Bartk, Luks Chrpa, Michal Cervenka, Filip Dvork, Stephan Gocht, Luks Lipck, Viktor Macek, Dominik Rohcek, Josef Ryz, Martin Suda, Dominik Safrnek, Slavomr Svancr, G. Michael Youngblood
2024KRPlanning Domain Model Acquisition from State Traces without Action Parameters.Toms Balyo, Martin Suda, Luks Chrpa, Dominik Safrnek, Stephan Gocht, Filip Dvork, Roman Bartk, G. Michael Youngblood
2014FlAIRSScene Blocking Utilizing Forces.Christine Talbot, G. Michael Youngblood
2014IVABuilding Community and Commitment with a Virtual Coach in Mobile Wellness Programs.Stephanie M. Lukin, G. Michael Youngblood, Honglu Du, Marilyn A. Walker
2014MobiquitousWallah: design and evaluation of a task-centric mobile-based crowdsourcing platform.Abhishek Kumar, Kuldeep Yadav, Suhas Dev, Shailesh Vaya, G. Michael Youngblood
2013FlAIRSLack of Spatial Indicators in Hamlet.Christine Talbot, G. Michael Youngblood
2012FlAIRSGenerating Texture Aware Spatial Decompositions.D. Hunter Hale, G. Michael Youngblood
2012IVASpatial Cues in Hamlet.Christine Talbot, G. Michael Youngblood
2011FDGLessons in user interface design in the procedural city generation for games tool rban PAD.Lionel Barret, Claudia Vance, G. Michael Youngblood
2011FDGUsing navigation meshes for collision detection.D. Hunter Hale, G. Michael Youngblood
2011FlAIRSFailure Detection and Dynamic Extensions for Behavior-Based Subsumption.Frederick W. P. Heckel, G. Michael Youngblood
2011IVAContextual Affordances for Intelligent Virtual Characters.Frederick W. P. Heckel, G. Michael Youngblood
2011IVAFailure Detection and Reactive Teaming for Behavior-Based Subsumption.Frederick W. P. Heckel, G. Michael Youngblood
2010FlAIRSUsing Intelligent Agents to Build Navigation Meshes.D. Hunter Hale, G. Michael Youngblood, Nikhil S. Ketkar
2010FlAIRSReactive Teaming for Intelligent Game Characters.Frederick W. P. Heckel, G. Michael Youngblood, Nikhil S. Ketkar
2010FlAIRSA Largest Common Subsequence-based Distance Measure for Classifying Player Motion Traces in Virtual Worlds.Nikhil S. Ketkar, G. Michael Youngblood
2009FDGInfluence points for tactical information in navigation meshes.Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale
2009FlAIRSDynamic Updating of Navigation Meshes in Response to Changes in a Game World.D. Hunter Hale, G. Michael Youngblood
2009FlAIRSMaking User-Defined Interactive Game Characters BEHAVE.Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale
2009FlAIRSSpecial Track on Games and Entertainment.G. Michael Youngblood, Klaus P. Jantke
2008SIGGRAPHUnderstanding information observation in interactive 3D environments.Priyesh N. Dixit, G. Michael Youngblood
2007HCIInhabitant Guidance of Smart Environments.Parisa Rashidi, G. Michael Youngblood, Diane J. Cook, Sajal K. Das
2007SIGGRAPHOptimal information placement in an interactive 3D environment.Priyesh N. Dixit, G. Michael Youngblood
2005AAAIA Learning Architecture for Automating the Intelligent Environment.G. Michael Youngblood, Diane J. Cook, Lawrence B. Holder
2005FlAIRSAutomated HPOMDP Construction through Data-mining Techniques in the Intelligent Environment Domain.G. Michael Youngblood, Edwin O. Heierman III, Diane J. Cook, Lawrence B. Holder
2005IJCAIAutomation Intelligence for the Smart Environment.G. Michael Youngblood, Edwin O. Heierman III, Lawrence B. Holder, Diane J. Cook
2005PERCOMManaging Adaptive Versatile Environments.G. Michael Youngblood, Lawrence B. Holder, Diane J. Cook
2005SMCSeamlessly engineering a smart environment.G. Michael Youngblood, Diane J. Cook, Lawrence B. Holder
2004FlAIRSAgent-based Players for a First-person Entertainment-based Real-time Artificial Environment.G. Michael Youngblood, Lawrence B. Holder
2003FlAIRSEvaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment.G. Michael Youngblood, Lawrence B. Holder
2003PERCOMMavHome: An Agent-Based Smart Home.Diane J. Cook, G. Michael Youngblood, Edwin O. Heierman III, Karthik Gopalratnam, Sira Rao, Andrey Litvin, Farhan Khawaja