Using Planning for Automated Testing of Video Games.
Toms Balyo, Roman Bartk, Luks Chrpa, Michal Cervenka, Filip Dvork, Stephan Gocht, Luks Lipck, Viktor Macek, Dominik Rohcek, Josef Ryz, Martin Suda, Dominik Safrnek, Slavomr Svancr, G. Michael Youngblood
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