| 2017 | BMVC | Recognizing and Curating Photo Albums via Event-Specific Image Importance. | Yufei Wang, Zhe Lin, Xiaohui Shen, Radomr Mech, Gavin S. P. Miller, Garrison W. Cottrell |
| 2016 | CVPR | Event-Specific Image Importance. | Yufei Wang, Zhe Lin, Xiaohui Shen, Radomr Mech, Gavin S. P. Miller, Garrison W. Cottrell |
| 2007 | SCA | Solving general shallow wave equations on surfaces. | Huamin Wang, Gavin S. P. Miller, Greg Turk |
| 2006 | ICCS | Particle-Based Fluid Simulation on the GPU. | Kyle Hegeman, Nathan A. Carr, Gavin S. P. Miller |
| 1999 | SIGGRAPH | A Real-Time Low-Latency Hardware Light-Field Renderer. | Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik |
| 1998 | SIGGRAPH | Rondeau. | Gavin S. P. Miller |
| 1994 | SIGGRAPH | Efficient techniques for interactive texture placement. | Peter Litwinowicz, Gavin S. P. Miller |
| 1994 | SIGGRAPH | Efficient algorithms for local and global accessibility shading. | Gavin S. P. Miller |
| 1993 | SIGGRAPH | Hierarchical Z-buffer visibility. | Ned Greene, Michael Kass, Gavin S. P. Miller |
| 1991 | SIGGRAPH | A progressive multi-pass method for global illumination. | Shenchang Eric Chen, Holly E. Rushmeier, Gavin S. P. Miller, Douglass Turner |
| 1990 | SIGGRAPH | Rapid, stable fluid dynamics for computer graphics. | Michael Kass, Gavin S. P. Miller |
| 1988 | SIGGRAPH | The motion dynamics of snakes and worms. | Gavin S. P. Miller |
| 1986 | SIGGRAPH | The definition and rendering of terrain maps. | Gavin S. P. Miller |