| 2025 | AIES | Explaining the Reputational Risks of AI-Mediated Communication: Messages Labeled as AI-Assisted Are Viewed as Less Diagnostic of the Sender's Moral Character. | Pranav Khadpe, Kimi Wenzel, George Loewenstein, Geoff Kaufman |
| 2025 | CHI | "It's a Feeling That You're on The Top": Embodied Virtual Reality Metaphors to Promote Achievement in a Collaborative Language Learning Experience. | Adinawa D. Adjagbodjou, Chaco Iwase, Lanning Zhang, Yiliu Pan, Alexis Yeha Chung, Geoff Kaufman |
| 2025 | CHI | ImaginAItion: Promoting Generative AI Literacy Through Game-Based Learning. | Qianou Ma, Anika Jain, Jini Kim, Megan Chai, Geoff Kaufman |
| 2024 | CHI | Envisioning Support-Centered Technologies for Language Practice and Use: Needs and Design Opportunities for Immigrant English Language Learners (ELLs). | Adinawa Adjagbodjou, Geoff Kaufman |
| 2024 | CHI | Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions. | Kimi Wenzel, Geoff Kaufman |
| 2023 | CHI | Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work. | Shreya Bali, Pranav Khadpe, Geoff Kaufman, Chinmay Kulkarni |
| 2023 | CHI | Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition. | Kimi Wenzel, Nitya Devireddy, Cam Davidson, Geoff Kaufman |
| 2022 | CHI | Interactive Fiction Provotypes for Coping with Interpersonal Racism. | Alexandra To, Hillary Carey, Riya Shrivastava, Jessica Hammer, Geoff Kaufman |
| 2022 | IUI | FitNibble: A Field Study to Evaluate the Utility and Usability of Automatic Diet Monitoring in Food Journaling Using an Eyeglasses-based Wearable. | Abdelkareem Bedri, Yuchen Liang, Sudershan Boovaraghavan, Geoff Kaufman, Mayank Goel |
| 2021 | CHI | Counterspace Games for BIWOC STEM Students. | Erica Principe Cruz, Nalyn Sriwattanakomen, Jessica Hammer, Geoff Kaufman |
| 2021 | CHI | Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities. | Morgan C. Evans, Adela Kapuscinska, Maya Greenholt, Junchao Lin, Xuanyuan Liu, Tianyi Zhang, Jessica Hammer, Geoff Kaufman |
| 2021 | CHI | Significant Otter: Understanding the Role of Biosignals in Communication. | Fannie Liu, Chunjong Park, Yu Jiang Tham, Tsung-Yu Tsai, Laura Dabbish, Geoff Kaufman, Andrs Monroy-Hernndez |
| 2021 | CHI | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism. | Alexandra To, Hillary Carey, Geoff Kaufman, Jessica Hammer |
| 2020 | CHI | Proximate Social Factors in First-Time Contribution to Online Communities. | Joseph Seering, Jessica Hammer, Geoff Kaufman, Diyi Yang |
| 2020 | CHI | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community. | Joseph Seering, Michal Luria, Connie Ye, Geoff Kaufman, Jessica Hammer |
| 2019 | CHI | A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience. | Jarrek R. Holmes, Alexandra To, Fengyi Zhang, Se Eun Park, Safinah Arshad Ali, Zhen Bai, Geoff Kaufman, Jessica Hammer |
| 2019 | CHI | Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors. | Joseph Seering, Tianmi Fang, Luca Damasco, Mianhong 'Cherie' Chen, Likang Sun, Geoff Kaufman |
| 2019 | CHI | Beyond Dyadic Interactions: Considering Chatbots as Community Members. | Joseph Seering, Michal Luria, Geoff Kaufman, Jessica Hammer |
| 2018 | ICWSM | "At Least the Pizzas You Make Are Hot": Norms, Values, and Abrasive Humor on the Subreddit r/RoastMe. | Anna Kasunic, Geoff Kaufman |
| 2017 | CHI | Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application. | Anna Kasunic, Geoff Kaufman |
| 2017 | DIGRA | Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. | Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer |
| 2016 | CHI | High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms. | Geoff Kaufman, Mary Flanagan |
| 2016 | CHI | Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game. | Geoff Kaufman, Mary Flanagan, Sukdith Punjasthitkul |
| 2016 | DIGRA | Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. | Geoff Kaufman, Mary Flanagan |
| 2016 | DIGRA | Integrating Curiosity and Uncertainty in Game Design. | Alexandra To, Safinah Arshad Ali, Geoff Kaufman, Jessica Hammer |
| 2015 | DIGRA | Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. | Geoff Kaufman, Mary Flanagan, Max Seidman |
| 2015 | DIGRA | Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity. | Max Seidman, Mary Flanagan, Geoff Kaufman |
| 2013 | DIGRA | Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. | Mary Flanagan, Sukdith Punjasthitkul, Max Seidman, Geoff Kaufman, Peter Carini |