| 2018 | CGI | Further improvements to OIT sort performance. | Jesse Archer, Geoff Leach |
| 2018 | SiggraphA | Fast raycasting using a compound deep image for VPL range determination. | Jesse Archer, Geoff Leach, Pyarelal Knowles |
| 2017 | SiggraphA | GPU based techniques for deep image merging. | Jesse Archer, Geoff Leach, Ron G. van Schyndel |
| 2013 | PG | Backwards Memory Allocation and Improved OIT. | Pyarelal Knowles, Geoff Leach, Fabio Zambetta |
| 2013 | PG | An Improved Friction Model for Cloth Simulation. | Tszho Wong, Geoff Leach, Fabio Zambetta |
| 2010 | NCA | Dynamic Game-Play Arbitrators with 3D Voronoi Diagrams. | Mahathir Almashor, Ibrahim Khalil, Geoff Leach |
| 2005 | ACE | eScience curricula at two Australian universities. | Henry J. Gardner, Chris W. Johnson, Geoff Leach, Pascal Vuylsteker |
| 2002 | WSCG | Linear-Time CSG Rendering of Intersected Convex Objects. | Nigel Stewart, Geoff Leach, Sabu John |
| 2000 | WSCG | A Z-Buffer CSG Rendering Algorithm for Convex Objects. | Nigel Stewart, Geoff Leach, Sabu John |
| 1997 | Interact | Elements of a Three-dimensional Graphical User Interface. | Geoff Leach, Ghassan Al-Qaimari, Mark Grieve, Noel Jinks, Cameron McKay |