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Gillian Smith

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

36

Venues

6

Active years

2008–2025

Best venue rank

A*

Where they publish

Papers

36 indexed papers, newest first.

YearVenueTitleAuthors
2025FDGShifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes.Josiah D. Boucher, Yunus Dogan Telliel, Gillian Smith
2024CHIIs Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism.Josiah D. Boucher, Gillian Smith, Yunus Dogan Telliel
2024FDGGame Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games.Max Chen, Gillian Smith
2024SIGCSEPairing Ungrading with Project-Based Learning in CS1 for Inherently Flexible Course Design.Gillian Smith
2023FDGImpact of BCI-Informed Visual Effect Adaptation in a Walking Simulator.Max Chen, Erin Solovey, Gillian Smith
2020CHIExploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.Giovanni Maria Troiano, Qinyu Chen, ngela Vargas-Alba, Gregorio Robles, Gillian Smith, Michael P. Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld
2019CHIFriend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, Mark O. Riedl
2019FDGEvaluation of an automatically-constructed graph-based representation for interactive narrative.Nathan Partlan, Eln Carstensdttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr
2018FDGGames crafters play.Anne Sullivan, Anastasia Salter, Gillian Smith
2017CHIMixed-Initiative Creative Interfaces.Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Antonios Liapis, Kate Compton
2017FDGExploring emerging design patterns in student-made climate change games.Jackie Barnes, Amy K. Hoover, Borna Fatehi, Jess Moreno-Len, Gillian Smith, Casper Harteveld
2017FDGDesigningIsabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith
2017FDGAI-assisted analysis of player strategy across level progressions in a puzzle game.Britton Horn, Amy K. Hoover, Yetunde Folajimi, Jackie Barnes, Casper Harteveld, Gillian Smith
2017FDGWhat do we value in procedural content generation?Gillian Smith
2017IUIDesign of Playful Authoring Tools for Social and Behavioral Science.Casper Harteveld, Nolan Manning, Farah Abu-Arja, Rick Menasce, Dean Thurston, Gillian Smith, Steven C. Sutherland
2016CHIUntitled recordLea Albaugh, April Grow, Chenxi Liu, James McCann, Gillian Smith, Jennifer Mankoff
2016CHIeBee: Merging Quilting, Electronics & Board Game Design.Celia Pearce, Gillian Smith, Jeanie Choi, Isabella Carlsson
2016SIGCSEDesign Insights into the Creation and Evaluation of a Computer Science Educational Game.Britton Horn, Christopher Clark, Oskar Strom, Hilery Chao, Amy J. Stahl, Casper Harteveld, Gillian Smith
2015FDGTowards a Procedural Evaluation Technique: Metrics for Level Design.Alessandro Canossa, Gillian Smith
2015FDGAI-based Games: Contrabot and What Did You Do?Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook
2015FDGFormalizing Non-Formalism: Breaking the Rules of Automated Game Design.Michael Cook, Gillian Smith
2015FDGAn Analog History of Procedural Content Generation.Gillian Smith
2015FDGAI-based Game Design Patterns.Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith
2015SIGGRAPHeBee: an electronics quilting bee and game.Isabella Carlsson, Jeanie Choi, Gillian Smith, Celia Pearce
2014CHIUnderstanding procedural content generation: a design-centric analysis of the role of PCG in games.Gillian Smith
2014FDGA comparative evaluation of procedural level generators in the Mario AI framework.Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius
2012FDGPCG-based game design: creating Endless Web.Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin
2012SIGCSEThe five year evolution of a game programming course.Gillian Smith, Anne Sullivan
2011FDGPCG-based game design: enabling new play experiences through procedural content generation.Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead
2011FDGLessons in teaching game design.Anne Sullivan, Gillian Smith
2011ICIDSSituating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas
2010FDGAnalyzing the expressive range of a level generator.Gillian Smith, Jim Whitehead
2010FDGPolymorph: dynamic difficulty adjustment through level generation.Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin
2010FDGTanagra: a mixed-initiative level design tool.Gillian Smith, Jim Whitehead, Michael Mateas
2009FDGRhythm-based level generation for 2D platformers.Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas
2008SIGGRAPHA framework for analysis of 2D platformer levels.Gillian Smith, Mee Cha, Jim Whitehead