| 2019 | HCI | Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual Applications. | Chandler Lattin, Glenn A. Martin, Shehan Sirigampola, Steven Zielinski |
| 2011 | HCI | A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles. | Jaime H. Flores, Glenn A. Martin, Paula J. Durlach |
| 2011 | HCI | Technological and Usability-Based Aspects of Distributed After Action Review in a Game-Based Training Setting. | Matthew C. Fontaine, Glenn A. Martin, Jason Daly, Casey L. Thurston |
| 2011 | HCI | User Interface and Information Management of Scenarios. | Robert Louden, Matthew C. Fontaine, Glenn A. Martin, Jason Daly, Sae Lynne Schatz |
| 2011 | HCI | An After Action Review Engine for Training in Multiple Areas. | Glenn A. Martin, Jason Daly, Casey L. Thurston |
| 2011 | HCI | Viability of Mobile Devices for Training Purposes. | Shehan Sirigampola, Steven Zielinski, Glenn A. Martin, Jason Daly, Jaime H. Flores |
| 2011 | HCI | A Generic After Action Review Capability for Game-Based Training. | Casey L. Thurston, Glenn A. Martin |
| 2010 | FDG | The use of functional L-systems for scenario generation in serious games. | Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson |
| 2008 | VR | E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical Training. | Todd Lazarus, Glenn A. Martin, Razia Nayeem, Jennifer Fowlkes, Dawn Riddle |
| 2004 | ICMI | Software infrastructure for multi-modal virtual environments. | Brian F. Goldiez, Glenn A. Martin, Jason Daly, Donald Washburn, Todd Lazarus |
| 2003 | SIGGRAPH | Haptic enhancements for collaborative scenarios in virtual environment. | Jason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin |
| 2002 | VR | VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications. | Jason Daly, Bryan Kline, Glenn A. Martin |