| 2026 | FDG | How Diegetic Maps Shape Wayfinding, Storytelling, and Immersion. | Claire Anne Dormann, Guenter Wallner |
| 2026 | FDG | With the Stroke of a Brush: A Generative-AI Smart Brush for Instant Game Map Editing. | Vitaly Gnatyuk, Valeriia Koriukina, Ilya Levoshevich, Pavel Nurminskiy, Guenter Wallner |
| 2025 | FDG | Player Perception Matters: Insights into the Use of Esports Live Companion Tools. | Letian Wang, Claire Dormann, Guenter Wallner |
| 2025 | VINCI | A User Evaluation on Mouse Movements in Visual Interfaces. | Michael Burch, Guenter Wallner, Isabel von Ah, Franjo Pehar |
| 2024 | FDG | Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. | Guenter Wallner, Anders Drachen |
| 2023 | DIGRA | A Classification of Video Game Cartographic Maps. | Claire Dormann, Corina Ptscher, Guenter Wallner |
| 2023 | FDG | Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept. | Michael Artner, Guenter Wallner, Robert Wille |
| 2018 | CHI | What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. | Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl |
| 2014 | CHI | Unified visualization of quantitative and qualitative playtesting data. | Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke |