| 2025 | VR | Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation. | Yan Zhang, Shulin Hong, Weike Qian, Keyao You, Hangyu Zhou, Kiyoshi Kiyokawa, Xubo Yang |
| 2024 | VR | Retinotopic Foveated Rendering. | Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, Xubo Yang |
| 2023 | HCI | Combining Offline with Online: A User Experience Study of Recruitment Platforms for Migrant Workers in China. | Hangyu Zhou, Fanghao Song, Yulin Wang, Min Hua |
| 2023 | ISMAR | Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality. | Yuichiro Fujimoto, Hangyu Zhou, Taishi Sawabe, Masayuki Kanbara, Hirokazu Kato |
| 2022 | VR | Hype Live: Biometric-based Sensory Feedback for Improving the Sense of Unity in VR Live Performance. | Masashi Abe, Takuto Akiyoshi, Isidro Butaslac, Hangyu Zhou, Taishi Sawabe |
| 2020 | ICMI | Effectiveness of Virtual Reality Playback in Public Speaking Training. | Hangyu Zhou, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato |