Skip to content

Hans Gellersen

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

107

Venues

15

Active years

2004–2026

Best venue rank

A*

Where they publish

Papers

107 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIThe Interaction of Cursor Warping and View Manipulation in Multi-Display XR Environments.Yuzheng Chen, Haopeng Wang, Hock Siang Lee, Florian Weidner, Jinghui Hu, Hans Gellersen
2026CHIThe Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality.Jinghui Hu, Ludwig Sidenmark, Hock Siang Lee, Hans Gellersen
2026CHIGaze and Speech in Multimodal Human-Computer Interaction: A Scoping Review.Anam Ahmad Khan, Florian Weidner, Jungwoo Rhee, Yasmeen Abdrabou, Andrea Bianchi, Eduardo Velloso, Hans Gellersen, Joshua Newn
2026CHIStylusPort: Investigating Teleportation using Stylus in VR.Yang Liu, Qiushi Zhou, Mathias N. Lystbk, Aidan Kehoe, Mario Gutierrez, Hans Gellersen, Ken Pfeuffer
2026CHIPreshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects.Thorbjrn Mikkelsen, Qiushi Zhou, Mar Gonzlez-Franco, Hans Gellersen, Ken Pfeuffer
2026ETRAPrediction of Eye Dominance in VR.Franziska Prummer, Jinghui Hu, Florian Weidner, Hans Gellersen
2026VRHow do we Look Around? A Survey of Viewport Control Techniques in 360° Video Players.Hock Siang Lee, Hans Gellersen
2026VRStrainGain: Neck Strain Amplifies Head Pointing in VR.Guanlin Li, Florian Weidner, Hans Gellersen, Haopeng Wang, Anam Ahmad Khan, Jinghui Hu
2026VRExploring Relative Mapping for Parabolic Ground Pointing in VR: Lessons Learned and Future Directions.Haopeng Wang, Alexandra Gerbert, Florian Weidner, Yasmeen Abdrabou, Anam Ahmad Khan, Hock Siang Lee, Hans Gellersen
2025CHIOnline-EYE: Multimodal Implicit Eye Tracking Calibration for XR.Baosheng James Hou, Lucy Abramyan, Prasanthi Gurumurthy, Haley Adams, Ivana Tosic Rodgers, Eric J. Gonzalez, Khushman Patel, Andrea Colao, Ken Pfeuffer, Hans Gellersen, Karan Ahuja, Mar Gonzlez-Franco
2025CHIIt's Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D.Franziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner, Yasmeen Abdrabou, Hans Gellersen
2025CHIOn-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality.Uliana Tsimbalistaia, Caroline Berger, Hans Gellersen, Pavel Manakhov
2025ETRABodyPursuits: Exploring Smooth Pursuit Gaze Interaction Based on Body Motion Targets.Anja Hansen, Sarah Makarem, Kai Kunze, Yexu Zhou, Michael Thomas Knierim, Christopher Clarke, Hans Gellersen, Michael Beigl, Tobias Rddiger
2025ISMARSpatialPad - Air-taps for interaction in XR.Juan Snchez Esquivel, Lauren Zerbin, Qiushi Zhou, Ken Pfeuffer, Hans Gellersen
2025ISMARDOF-Separation for 3D Manipulation in XR: Understanding Finger-Wrist Separation to Simultaneously Translate and Rotate Objects.Thorbjrn Mikkelsen, Qiushi Zhou, Mathias N. Lystbk, Yang Liu, Hans Gellersen, Ken Pfeuffer
2025ISMARHeadDepth: Gaze Raycasting with Head Pitch for Depth Control.Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, Hans Gellersen
2025VRH2E: Hand, Head, Eye a Multimodal Cascade of Natural Inputs.Khushman Patel, Vrushank Phadnis, Eric J. Gonzalez, Hans Gellersen, Ken Pfeuffer, Mar Gonzlez-Franco
2025VRAdvancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications.Franziska Prummer, Florian Weidner, Hans Gellersen
2025VRAll But Static: Exploring Dynamic Eye Dominance for Foveated Rendering.Franziska Prummer, Florian Weidner, Hans Gellersen
2025VRTowards the Fusion of Gaze and Micro-Gestures.Kagan Taylor, Haopeng Wang, Florian Weidner, Hans Gellersen
2025UISTAt a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp.Yang Liu, Thorbjrn Mikkelsen, Zehai Liu, Gengchen Tian, Diako Mardanbegi, Qiushi Zhou, Hans Gellersen, Ken Pfeuffer
2024CHIBlended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration.Jens Emil Sloth Grnbk, Juan Snchez Esquivel, Germn Leiva, Eduardo Velloso, Hans Gellersen, Ken Pfeuffer
2024CHISnap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze.Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen
2024CHISpatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality.Mathias N. Lystbk, Ken Pfeuffer, Tobias Langlotz, Jens Emil Sloth Grnbk, Hans Gellersen
2024CHIGaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality.Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen
2024ISMARVR/AR for Users with Tic Disorders: Challenges and Opportunities.Joseph McVelia, Florian Weidner, Hans Gellersen
2024VRUnveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision.Baosheng James Hou, Yasmeen Abdrabou, Florian Weidner, Hans Gellersen
2024VRPatterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control.Hock Siang Lee, Florian Weidner, Hans Gellersen
2024VRCone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments.Ludwig Sidenmark, Zibo Sun, Hans Gellersen
2024UISTHands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction.Mathias N. Lystbk, Thorbjrn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez, Mar Gonzlez-Franco, Hans Gellersen, Ken Pfeuffer
2024UISTEye-Hand Movement of Objects in Near Space Extended Reality.Uta Wagner, Andreas Asferg Jacobsen, Tiare Feuchtner, Hans Gellersen, Ken Pfeuffer
2023CHISpeech-Augmented Cone-of-Vision for Exploratory Data Analysis.Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Joshua Newn, Hans Gellersen, Enrico Costanza, Thomas Heinis
2023CHIPartially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.Jens Emil Sloth Grnbk, Ken Pfeuffer, Eduardo Velloso, Morten Astrup, Melanie Isabel Snderkr Pedersen, Martin Kjr, Germn Leiva, Hans Gellersen
2023CHIClassifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input.Baosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan, Per Bkgaard, Hans Gellersen
2023CHIVergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.Ludwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbk, Ken Pfeuffer, Hans Gellersen
2023CHIA Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces.Uta Wagner, Mathias N. Lystbk, Pavel Manakhov, Jens Emil Sloth Grnbk, Ken Pfeuffer, Hans Gellersen
2023ETRAGE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers.Ludwig Sidenmark, Mathias N. Lystbk, Hans Gellersen
2023InteractExploring Eye Expressions for Enhancing EOG-Based Interaction.Joshua Newn, Sophia Quesada, Baosheng James Hou, Anam Ahmad Khan, Florian Weidner, Hans Gellersen
2022CHIExploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR.Rumeysa Trkmen, Ken Pfeuffer, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Hans Gellersen
2022ETRAReal-time head-based deep-learning model for gaze probability regions in collaborative VR.Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Hans Gellersen, Enrico Costanza, Thomas Heinis
2021CHIRadi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing.Ludwig Sidenmark, Dominic Potts, Bill Bapisch, Hans Gellersen
2021ETRAGaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye.Argenis Ramirez Gomez, Christopher Clarke, Ludwig Sidenmark, Hans Gellersen
2021ETRAMulti-user Gaze-based Interaction Techniques on Collaborative Touchscreens.Ken Pfeuffer, Jason Alexander, Hans Gellersen
2020CHIOutline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality.Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, Hans Gellersen
2020ETRABimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement.Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramirez Gomez, Christopher Clarke, Hans Gellersen
2020FDGKryptonEyed: Playing with Gaze Without Looking.Argenis Ramirez Gomez, Hans Gellersen
2020MUMMotion Coupling of Earable Devices in Camera View.Christopher Clarke, Peter Ehrich, Hans Gellersen
2019CHISuperVision: Playing with Gaze Aversion and Peripheral Vision.Argenis Ramirez Gomez, Hans Gellersen
2019CHIResolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation.Diako Mardanbegi, Tobias Langlotz, Hans Gellersen
2019ETRAMonocular gaze depth estimation using the vestibulo-ocular reflex.Diako Mardanbegi, Christopher Clarke, Hans Gellersen
2019ETRASaccadeMachine: software for analyzing saccade tests (anti-saccade and pro-saccade).Diako Mardanbegi, Thomas D. W. Wilcockson, Pete Sawyer, Hans Gellersen, Trevor J. Crawford
2019VREyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments.Diako Mardanbegi, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen, Alexander Perzl
2019UISTEye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection.Ludwig Sidenmark, Hans Gellersen
2018ETRASmooth-i: smart re-calibration using smooth pursuit eye movements.Argenis Ramirez Gomez, Hans Gellersen
2018ETRACorrelation between gaze and hovers during decision-making interaction.Pierre Weill-Tessier, Hans Gellersen
2017UISTMatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing.Christopher Clarke, Hans Gellersen
2016AVIThree-Point Interaction: Combining Bi-manual Direct Touch with Gaze.Adalberto Lafcadio Simeone, Andreas Bulling, Jason Alexander, Hans Gellersen
2016CHIPartially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction.Ken Pfeuffer, Jason Alexander, Hans Gellersen
2016ETRAGaussian processes as an alternative to polynomial gaze estimation functions.Laura Sesma-Sanchez, Yanxia Zhang, Andreas Bulling, Hans Gellersen
2016ETRAHow do you look at what you touch?: a study of touch interaction and gaze correlation on tablets.Pierre Weill-Tessier, Jayson Turner, Hans Gellersen
2016MUMGazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.Ken Pfeuffer, Jason Alexander, Hans Gellersen
2016NordiCHIDeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System.Markus Lchtefeld, Antonio Krger, Hans Gellersen
2016UISTGaze and Touch Interaction on Tablets.Ken Pfeuffer, Hans Gellersen
2015CHISubstitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences.Adalberto Lafcadio Simeone, Eduardo Velloso, Hans Gellersen
2015CHIGaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks.Jayson Turner, Jason Alexander, Andreas Bulling, Hans Gellersen
2015CHIThe Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay.Mlodie Vidal, Rmi Bismuth, Andreas Bulling, Hans Gellersen
2015InteractGaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays?Ken Pfeuffer, Jason Alexander, Hans Gellersen
2015InteractInteractions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position.Eduardo Velloso, Jason Alexander, Andreas Bulling, Hans Gellersen
2015InteractAn Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation.Eduardo Velloso, Jayson Turner, Jason Alexander, Andreas Bulling, Hans Gellersen
2015UISTOrbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements.Augusto Esteves, Eduardo Velloso, Andreas Bulling, Hans Gellersen
2015UISTGaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze.Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Yanxia Zhang, Hans Gellersen
2015UISTReForm: Integrating Physical and Digital Design through Bidirectional Fabrication.Christian Weichel, John Hardy, Jason Alexander, Hans Gellersen
2015TEISPATA: Spatio-Tangible Tools for Fabrication-Aware Design.Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen
2014AVIPupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction.Yanxia Zhang, Andreas Bulling, Hans Gellersen
2014ETRACross-device gaze-supported point-to-point content transfer.Jayson Turner, Andreas Bulling, Jason Alexander, Hans Gellersen
2014UISTGaze-touch: combining gaze with multi-touch for interaction on the same surface.Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Hans Gellersen
2013ACIIAutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors.Eduardo Velloso, Andreas Bulling, Hans Gellersen
2013CHIEyeContext: recognition of high-level contextual cues from human visual behaviour.Andreas Bulling, Christian Weichel, Hans Gellersen
2013CHIAffectCam: arousal- augmented sensecam for richer recall of episodic memories.Corina Sas, Tomasz Fratczak, Matthew Rees, Hans Gellersen, Vaiva Kalnikait, Alina Coman, Kristina Hk
2013CHIPersonal clipboards for individual copy-and-paste on shared multi-user surfaces.Dominik Schmidt, Corina Sas, Hans Gellersen
2013CHIMotionMA: motion modelling and analysis by demonstration.Eduardo Velloso, Andreas Bulling, Hans Gellersen
2013CHISideWays: a gaze interface for spontaneous interaction with situated displays.Yanxia Zhang, Andreas Bulling, Hans Gellersen
2013InteractEye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch.Jayson Turner, Jason Alexander, Andreas Bulling, Dominik Schmidt, Hans Gellersen
2013MUMA cross-device drag-and-drop technique.Adalberto Lafcadio Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen
2013MUMTechnical framework supporting a cross-device drag-and-drop technique.Adalberto Lafcadio Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen
2013MUMEye drop: an interaction concept for gaze-supported point-to-point content transfer.Jayson Turner, Andreas Bulling, Jason Alexander, Hans Gellersen
2013UISTPursuit calibration: making gaze calibration less tedious and more flexible.Ken Pfeuffer, Mlodie Vidal, Jayson Turner, Andreas Bulling, Hans Gellersen
2013TEIEnclosed: a component-centric interface for designing prototype enclosures.Christian Weichel, Manfred Lau, Hans Gellersen
2012ETRAExtending the visual field of a head-mounted eye tracker for pervasive eye-based interaction.Jayson Turner, Andreas Bulling, Hans Gellersen
2012ETRADetection of smooth pursuits using eye movement shape features.Mlodie Vidal, Andreas Bulling, Hans Gellersen
2012ETRATowards pervasive eye tracking using low-level image features.Yanxia Zhang, Andreas Bulling, Hans Gellersen
2011CHIHow users associate wireless devices.Ming Ki Chong, Hans Gellersen
2010CHITouch-display keyboards: transforming keyboards into interactive surfaces.Florian Block, Hans Gellersen, Nicolas Villar
2010NordiCHITwo-handed input in a standard configuration of notebook with external mouse.Florian Block, Hans Gellersen
2010NordiCHISpace-multiplexed input on mouse-extended notebooks.Florian Block, Hans Gellersen
2010NordiCHIThe impact of cognitive load on the perception of time.Florian Block, Hans Gellersen
2010NordiCHIHandsDown: hand-contour-based user identification for interactive surfaces.Dominik Schmidt, Ming Ki Chong, Hans Gellersen
2010UISTPhoneTouch: a technique for direct phone interaction on surfaces.Dominik Schmidt, Fadi Chehimi, Enrico Rukzio, Hans Gellersen
2009InteractA Comparison of Direct and Indirect Multi-touch Input for Large Surfaces.Dominik Schmidt, Florian Block, Hans Gellersen
2009TEIProjected interfaces: enabling serendipitous interaction with smart tangible objects.David Molyneaux, Hans Gellersen
2008MOBICOMUltrasound-aided pedestrian dead reckoning for indoor navigation.Carl Fischer, Kavitha Muthukrishnan, Mike Hazas, Hans Gellersen
2008TEIVoodooSketch: extending interactive surfaces with adaptable interface palettes.Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst
2008TEIA malleable physical interface for copying, pasting, and organizing digital clips.Florian Block, Nicolas Villar, Hans Gellersen
2007TEIA malleable control structure for softwired user interfaces.Nicolas Villar, Hans Gellersen
2006GIThe Friday Afternoon Project: A Two-Hour VoodooIO Prototyping Exercise.Nicolas Villar, Hans Gellersen
2006SIGGRAPHVoodooIO.Nicolas Villar, Florian Block, David Molyneaux, Hans Gellersen
2004CHIThe drift table: designing for ludic engagement.William W. Gaver, John Bowers, Andrew Boucher, Hans Gellersen, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicolas Villar, Brendan Walker