| 2026 | CHI | The Interaction of Cursor Warping and View Manipulation in Multi-Display XR Environments. | Yuzheng Chen, Haopeng Wang, Hock Siang Lee, Florian Weidner, Jinghui Hu, Hans Gellersen |
| 2026 | CHI | The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality. | Jinghui Hu, Ludwig Sidenmark, Hock Siang Lee, Hans Gellersen |
| 2026 | CHI | Gaze and Speech in Multimodal Human-Computer Interaction: A Scoping Review. | Anam Ahmad Khan, Florian Weidner, Jungwoo Rhee, Yasmeen Abdrabou, Andrea Bianchi, Eduardo Velloso, Hans Gellersen, Joshua Newn |
| 2026 | CHI | StylusPort: Investigating Teleportation using Stylus in VR. | Yang Liu, Qiushi Zhou, Mathias N. Lystbk, Aidan Kehoe, Mario Gutierrez, Hans Gellersen, Ken Pfeuffer |
| 2026 | CHI | Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects. | Thorbjrn Mikkelsen, Qiushi Zhou, Mar Gonzlez-Franco, Hans Gellersen, Ken Pfeuffer |
| 2026 | ETRA | Prediction of Eye Dominance in VR. | Franziska Prummer, Jinghui Hu, Florian Weidner, Hans Gellersen |
| 2026 | VR | How do we Look Around? A Survey of Viewport Control Techniques in 360° Video Players. | Hock Siang Lee, Hans Gellersen |
| 2026 | VR | StrainGain: Neck Strain Amplifies Head Pointing in VR. | Guanlin Li, Florian Weidner, Hans Gellersen, Haopeng Wang, Anam Ahmad Khan, Jinghui Hu |
| 2026 | VR | Exploring Relative Mapping for Parabolic Ground Pointing in VR: Lessons Learned and Future Directions. | Haopeng Wang, Alexandra Gerbert, Florian Weidner, Yasmeen Abdrabou, Anam Ahmad Khan, Hock Siang Lee, Hans Gellersen |
| 2025 | CHI | Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR. | Baosheng James Hou, Lucy Abramyan, Prasanthi Gurumurthy, Haley Adams, Ivana Tosic Rodgers, Eric J. Gonzalez, Khushman Patel, Andrea Colao, Ken Pfeuffer, Hans Gellersen, Karan Ahuja, Mar Gonzlez-Franco |
| 2025 | CHI | It's Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D. | Franziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner, Yasmeen Abdrabou, Hans Gellersen |
| 2025 | CHI | On-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality. | Uliana Tsimbalistaia, Caroline Berger, Hans Gellersen, Pavel Manakhov |
| 2025 | ETRA | BodyPursuits: Exploring Smooth Pursuit Gaze Interaction Based on Body Motion Targets. | Anja Hansen, Sarah Makarem, Kai Kunze, Yexu Zhou, Michael Thomas Knierim, Christopher Clarke, Hans Gellersen, Michael Beigl, Tobias Rddiger |
| 2025 | ISMAR | SpatialPad - Air-taps for interaction in XR. | Juan Snchez Esquivel, Lauren Zerbin, Qiushi Zhou, Ken Pfeuffer, Hans Gellersen |
| 2025 | ISMAR | DOF-Separation for 3D Manipulation in XR: Understanding Finger-Wrist Separation to Simultaneously Translate and Rotate Objects. | Thorbjrn Mikkelsen, Qiushi Zhou, Mathias N. Lystbk, Yang Liu, Hans Gellersen, Ken Pfeuffer |
| 2025 | ISMAR | HeadDepth: Gaze Raycasting with Head Pitch for Depth Control. | Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, Hans Gellersen |
| 2025 | VR | H2E: Hand, Head, Eye a Multimodal Cascade of Natural Inputs. | Khushman Patel, Vrushank Phadnis, Eric J. Gonzalez, Hans Gellersen, Ken Pfeuffer, Mar Gonzlez-Franco |
| 2025 | VR | Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications. | Franziska Prummer, Florian Weidner, Hans Gellersen |
| 2025 | VR | All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering. | Franziska Prummer, Florian Weidner, Hans Gellersen |
| 2025 | VR | Towards the Fusion of Gaze and Micro-Gestures. | Kagan Taylor, Haopeng Wang, Florian Weidner, Hans Gellersen |
| 2025 | UIST | At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp. | Yang Liu, Thorbjrn Mikkelsen, Zehai Liu, Gengchen Tian, Diako Mardanbegi, Qiushi Zhou, Hans Gellersen, Ken Pfeuffer |
| 2024 | CHI | Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. | Jens Emil Sloth Grnbk, Juan Snchez Esquivel, Germn Leiva, Eduardo Velloso, Hans Gellersen, Ken Pfeuffer |
| 2024 | CHI | Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. | Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen |
| 2024 | CHI | Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality. | Mathias N. Lystbk, Ken Pfeuffer, Tobias Langlotz, Jens Emil Sloth Grnbk, Hans Gellersen |
| 2024 | CHI | Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. | Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen |
| 2024 | ISMAR | VR/AR for Users with Tic Disorders: Challenges and Opportunities. | Joseph McVelia, Florian Weidner, Hans Gellersen |
| 2024 | VR | Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision. | Baosheng James Hou, Yasmeen Abdrabou, Florian Weidner, Hans Gellersen |
| 2024 | VR | Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control. | Hock Siang Lee, Florian Weidner, Hans Gellersen |
| 2024 | VR | Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. | Ludwig Sidenmark, Zibo Sun, Hans Gellersen |
| 2024 | UIST | Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction. | Mathias N. Lystbk, Thorbjrn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez, Mar Gonzlez-Franco, Hans Gellersen, Ken Pfeuffer |
| 2024 | UIST | Eye-Hand Movement of Objects in Near Space Extended Reality. | Uta Wagner, Andreas Asferg Jacobsen, Tiare Feuchtner, Hans Gellersen, Ken Pfeuffer |
| 2023 | CHI | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. | Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Joshua Newn, Hans Gellersen, Enrico Costanza, Thomas Heinis |
| 2023 | CHI | Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings. | Jens Emil Sloth Grnbk, Ken Pfeuffer, Eduardo Velloso, Morten Astrup, Melanie Isabel Snderkr Pedersen, Martin Kjr, Germn Leiva, Hans Gellersen |
| 2023 | CHI | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input. | Baosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan, Per Bkgaard, Hans Gellersen |
| 2023 | CHI | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. | Ludwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbk, Ken Pfeuffer, Hans Gellersen |
| 2023 | CHI | A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces. | Uta Wagner, Mathias N. Lystbk, Pavel Manakhov, Jens Emil Sloth Grnbk, Ken Pfeuffer, Hans Gellersen |
| 2023 | ETRA | GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. | Ludwig Sidenmark, Mathias N. Lystbk, Hans Gellersen |
| 2023 | Interact | Exploring Eye Expressions for Enhancing EOG-Based Interaction. | Joshua Newn, Sophia Quesada, Baosheng James Hou, Anam Ahmad Khan, Florian Weidner, Hans Gellersen |
| 2022 | CHI | Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR. | Rumeysa Trkmen, Ken Pfeuffer, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Hans Gellersen |
| 2022 | ETRA | Real-time head-based deep-learning model for gaze probability regions in collaborative VR. | Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Hans Gellersen, Enrico Costanza, Thomas Heinis |
| 2021 | CHI | Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. | Ludwig Sidenmark, Dominic Potts, Bill Bapisch, Hans Gellersen |
| 2021 | ETRA | Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. | Argenis Ramirez Gomez, Christopher Clarke, Ludwig Sidenmark, Hans Gellersen |
| 2021 | ETRA | Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens. | Ken Pfeuffer, Jason Alexander, Hans Gellersen |
| 2020 | CHI | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. | Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, Hans Gellersen |
| 2020 | ETRA | BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. | Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramirez Gomez, Christopher Clarke, Hans Gellersen |
| 2020 | FDG | KryptonEyed: Playing with Gaze Without Looking. | Argenis Ramirez Gomez, Hans Gellersen |
| 2020 | MUM | Motion Coupling of Earable Devices in Camera View. | Christopher Clarke, Peter Ehrich, Hans Gellersen |
| 2019 | CHI | SuperVision: Playing with Gaze Aversion and Peripheral Vision. | Argenis Ramirez Gomez, Hans Gellersen |
| 2019 | CHI | Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation. | Diako Mardanbegi, Tobias Langlotz, Hans Gellersen |
| 2019 | ETRA | Monocular gaze depth estimation using the vestibulo-ocular reflex. | Diako Mardanbegi, Christopher Clarke, Hans Gellersen |
| 2019 | ETRA | SaccadeMachine: software for analyzing saccade tests (anti-saccade and pro-saccade). | Diako Mardanbegi, Thomas D. W. Wilcockson, Pete Sawyer, Hans Gellersen, Trevor J. Crawford |
| 2019 | VR | EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. | Diako Mardanbegi, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen, Alexander Perzl |
| 2019 | UIST | Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. | Ludwig Sidenmark, Hans Gellersen |
| 2018 | ETRA | Smooth-i: smart re-calibration using smooth pursuit eye movements. | Argenis Ramirez Gomez, Hans Gellersen |
| 2018 | ETRA | Correlation between gaze and hovers during decision-making interaction. | Pierre Weill-Tessier, Hans Gellersen |
| 2017 | UIST | MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing. | Christopher Clarke, Hans Gellersen |
| 2016 | AVI | Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze. | Adalberto Lafcadio Simeone, Andreas Bulling, Jason Alexander, Hans Gellersen |
| 2016 | CHI | Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. | Ken Pfeuffer, Jason Alexander, Hans Gellersen |
| 2016 | ETRA | Gaussian processes as an alternative to polynomial gaze estimation functions. | Laura Sesma-Sanchez, Yanxia Zhang, Andreas Bulling, Hans Gellersen |
| 2016 | ETRA | How do you look at what you touch?: a study of touch interaction and gaze correlation on tablets. | Pierre Weill-Tessier, Jayson Turner, Hans Gellersen |
| 2016 | MUM | GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. | Ken Pfeuffer, Jason Alexander, Hans Gellersen |
| 2016 | NordiCHI | DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System. | Markus Lchtefeld, Antonio Krger, Hans Gellersen |
| 2016 | UIST | Gaze and Touch Interaction on Tablets. | Ken Pfeuffer, Hans Gellersen |
| 2015 | CHI | Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences. | Adalberto Lafcadio Simeone, Eduardo Velloso, Hans Gellersen |
| 2015 | CHI | Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks. | Jayson Turner, Jason Alexander, Andreas Bulling, Hans Gellersen |
| 2015 | CHI | The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay. | Mlodie Vidal, Rmi Bismuth, Andreas Bulling, Hans Gellersen |
| 2015 | Interact | Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays? | Ken Pfeuffer, Jason Alexander, Hans Gellersen |
| 2015 | Interact | Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position. | Eduardo Velloso, Jason Alexander, Andreas Bulling, Hans Gellersen |
| 2015 | Interact | An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation. | Eduardo Velloso, Jayson Turner, Jason Alexander, Andreas Bulling, Hans Gellersen |
| 2015 | UIST | Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements. | Augusto Esteves, Eduardo Velloso, Andreas Bulling, Hans Gellersen |
| 2015 | UIST | Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze. | Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Yanxia Zhang, Hans Gellersen |
| 2015 | UIST | ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication. | Christian Weichel, John Hardy, Jason Alexander, Hans Gellersen |
| 2015 | TEI | SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. | Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen |
| 2014 | AVI | Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction. | Yanxia Zhang, Andreas Bulling, Hans Gellersen |
| 2014 | ETRA | Cross-device gaze-supported point-to-point content transfer. | Jayson Turner, Andreas Bulling, Jason Alexander, Hans Gellersen |
| 2014 | UIST | Gaze-touch: combining gaze with multi-touch for interaction on the same surface. | Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Hans Gellersen |
| 2013 | ACII | AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors. | Eduardo Velloso, Andreas Bulling, Hans Gellersen |
| 2013 | CHI | EyeContext: recognition of high-level contextual cues from human visual behaviour. | Andreas Bulling, Christian Weichel, Hans Gellersen |
| 2013 | CHI | AffectCam: arousal- augmented sensecam for richer recall of episodic memories. | Corina Sas, Tomasz Fratczak, Matthew Rees, Hans Gellersen, Vaiva Kalnikait, Alina Coman, Kristina Hk |
| 2013 | CHI | Personal clipboards for individual copy-and-paste on shared multi-user surfaces. | Dominik Schmidt, Corina Sas, Hans Gellersen |
| 2013 | CHI | MotionMA: motion modelling and analysis by demonstration. | Eduardo Velloso, Andreas Bulling, Hans Gellersen |
| 2013 | CHI | SideWays: a gaze interface for spontaneous interaction with situated displays. | Yanxia Zhang, Andreas Bulling, Hans Gellersen |
| 2013 | Interact | Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch. | Jayson Turner, Jason Alexander, Andreas Bulling, Dominik Schmidt, Hans Gellersen |
| 2013 | MUM | A cross-device drag-and-drop technique. | Adalberto Lafcadio Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen |
| 2013 | MUM | Technical framework supporting a cross-device drag-and-drop technique. | Adalberto Lafcadio Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen |
| 2013 | MUM | Eye drop: an interaction concept for gaze-supported point-to-point content transfer. | Jayson Turner, Andreas Bulling, Jason Alexander, Hans Gellersen |
| 2013 | UIST | Pursuit calibration: making gaze calibration less tedious and more flexible. | Ken Pfeuffer, Mlodie Vidal, Jayson Turner, Andreas Bulling, Hans Gellersen |
| 2013 | TEI | Enclosed: a component-centric interface for designing prototype enclosures. | Christian Weichel, Manfred Lau, Hans Gellersen |
| 2012 | ETRA | Extending the visual field of a head-mounted eye tracker for pervasive eye-based interaction. | Jayson Turner, Andreas Bulling, Hans Gellersen |
| 2012 | ETRA | Detection of smooth pursuits using eye movement shape features. | Mlodie Vidal, Andreas Bulling, Hans Gellersen |
| 2012 | ETRA | Towards pervasive eye tracking using low-level image features. | Yanxia Zhang, Andreas Bulling, Hans Gellersen |
| 2011 | CHI | How users associate wireless devices. | Ming Ki Chong, Hans Gellersen |
| 2010 | CHI | Touch-display keyboards: transforming keyboards into interactive surfaces. | Florian Block, Hans Gellersen, Nicolas Villar |
| 2010 | NordiCHI | Two-handed input in a standard configuration of notebook with external mouse. | Florian Block, Hans Gellersen |
| 2010 | NordiCHI | Space-multiplexed input on mouse-extended notebooks. | Florian Block, Hans Gellersen |
| 2010 | NordiCHI | The impact of cognitive load on the perception of time. | Florian Block, Hans Gellersen |
| 2010 | NordiCHI | HandsDown: hand-contour-based user identification for interactive surfaces. | Dominik Schmidt, Ming Ki Chong, Hans Gellersen |
| 2010 | UIST | PhoneTouch: a technique for direct phone interaction on surfaces. | Dominik Schmidt, Fadi Chehimi, Enrico Rukzio, Hans Gellersen |
| 2009 | Interact | A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces. | Dominik Schmidt, Florian Block, Hans Gellersen |
| 2009 | TEI | Projected interfaces: enabling serendipitous interaction with smart tangible objects. | David Molyneaux, Hans Gellersen |
| 2008 | MOBICOM | Ultrasound-aided pedestrian dead reckoning for indoor navigation. | Carl Fischer, Kavitha Muthukrishnan, Mike Hazas, Hans Gellersen |
| 2008 | TEI | VoodooSketch: extending interactive surfaces with adaptable interface palettes. | Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst |
| 2008 | TEI | A malleable physical interface for copying, pasting, and organizing digital clips. | Florian Block, Nicolas Villar, Hans Gellersen |
| 2007 | TEI | A malleable control structure for softwired user interfaces. | Nicolas Villar, Hans Gellersen |
| 2006 | GI | The Friday Afternoon Project: A Two-Hour VoodooIO Prototyping Exercise. | Nicolas Villar, Hans Gellersen |
| 2006 | SIGGRAPH | VoodooIO. | Nicolas Villar, Florian Block, David Molyneaux, Hans Gellersen |
| 2004 | CHI | The drift table: designing for ludic engagement. | William W. Gaver, John Bowers, Andrew Boucher, Hans Gellersen, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicolas Villar, Brendan Walker |