| 2026 | CHI | The Interaction of Cursor Warping and View Manipulation in Multi-Display XR Environments. | Yuzheng Chen, Haopeng Wang, Hock Siang Lee, Florian Weidner, Jinghui Hu, Hans Gellersen |
| 2026 | VR | StrainGain: Neck Strain Amplifies Head Pointing in VR. | Guanlin Li, Florian Weidner, Hans Gellersen, Haopeng Wang, Anam Ahmad Khan, Jinghui Hu |
| 2026 | VR | Exploring Relative Mapping for Parabolic Ground Pointing in VR: Lessons Learned and Future Directions. | Haopeng Wang, Alexandra Gerbert, Florian Weidner, Yasmeen Abdrabou, Anam Ahmad Khan, Hock Siang Lee, Hans Gellersen |
| 2025 | ISMAR | HeadDepth: Gaze Raycasting with Head Pitch for Depth Control. | Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, Hans Gellersen |
| 2025 | VR | Towards the Fusion of Gaze and Micro-Gestures. | Kagan Taylor, Haopeng Wang, Florian Weidner, Hans Gellersen |
| 2025 | VR | [DC] Understanding and Leveraging Head Movement as Input for Interaction. | Haopeng Wang |
| 2023 | CSCWD | Attention based Dual Stream Modality-aware model for Visible-Infrared Person Re-identification. | Haopeng Wang, Wei Wu |
| 2012 | ICONIP | Rough Sets and Neural Networks Based Aerial Images Segmentation Method. | Xiao Fu, Jin Liu, Haopeng Wang, Bin Zhang, Rui Gao |