| 2024 | CHI | Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review. | Jae-eun Shin, Hayun Kim, Hyerim Park, Woontack Woo |
| 2024 | ISMAR | Crowd Data-driven Artwork Placement in Virtual Exhibitions for Visitor Density Distribution Planning. | Jinseok Hong, Taewook Ha, Hyerim Park, Hayun Kim, Woontack Woo |
| 2022 | ISMAR | From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site. | Hayun Kim, Gun A. Lee, Mark Billinghurst, Woontack Woo |
| 2019 | CHI | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. | Seungwon Kim, Gun A. Lee, Weidong Huang, Hayun Kim, Woontack Woo, Mark Billinghurst |
| 2019 | ISMAR | Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game. | Jae-eun Shin, Hayun Kim, Callum Parker, Hyung-il Kim, Seoyoung Oh, Woontack Woo |
| 2018 | HCI | K-Culture Time Machine: A Mobile AR Experience Platform for Korean Cultural Heritage Sites. | Hyerim Park, Eunseok Kim, Hayun Kim, Jae-eun Shin, Junki Kim, Kihong Kim, Woontack Woo |
| 2017 | CHI | It's More than Just Sharing Game Play Videos! Understanding User Motives in Mobile Game Social Media. | Hayun Kim, Lebogang Wame Molefi, Auk Kim, Woontack Woo, Aviv Segev, Uichin Lee |
| 2017 | HCI | Wearable AR Platform for K-Culture Time Machine. | Eunseok Kim, Jungi Kim, Kihong Kim, Seungmo Hong, Jongwon Lee, Nohyoung Park, Hyerim Park, Hayun Kim, Jungwha Kim, Woontack Woo |
| 2017 | ISMAR | BoostHand : Distance-free Object Manipulation System with Switchable Non-linear Mapping for Augmented Reality Classrooms. | Whie Jung, Woojin Cho, Hayun Kim, Woontack Woo |
| 2015 | HCI | H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site. | Hayun Kim, Sungeun An, Sangeun Keum, Woontack Woo |