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Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.

Jae-eun Shin, Hayun Kim, Callum Parker, Hyung-il Kim, Seoyoung Oh, Woontack Woo

VenueA*ISMAR
Year2019
ProceedingsISMAR

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