| 2024 | DIGRA | Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. | Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engstrm, Maria B. Garda, Salvr Gissurardttir, Pawel Grabarczyk |
| 2020 | DIGRA | A Game to Support Children's Participation in Urban Planning. | Victor Bankler, Ugolotti Vania Castagnino, Henrik Engstrm |
| 2020 | DIGRA | A Data-driven Model for Mobile Game New Version Update Evaluation. | Yanhui Su, Per Backlund, Henrik Engstrm |
| 2019 | ArtsIT | Towards Sustainable Inclusive Game Design Processes. | Thomas Westin, Henrik Engstrm, Jenny Brusk |
| 2019 | DIGRA | GDC vs. DiGRA: Gaps in Game Production Research. | Henrik Engstrm |
| 2019 | DIGRA | A Taxonomy of Game Engines and the Tools that Drive the Industry. | Marcus Toftedahl, Henrik Engstrm |
| 2018 | DIGRA | Localization from an Indie Game Production Perspective - Why, When and How? | Marcus Toftedahl, Per Backlund, Henrik Engstrm |
| 2007 | IV | Sidh - a Game Based Firefighter Training Simulation. | Per Backlund, Henrik Engstrm, Cecilia Hammar, Mikael Johannesson, Mikael Lebram |
| 2007 | IV | Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment. | Per Backlund, Henrik Engstrm, Mikael Johannesson, Mikael Lebram |
| 2003 | DOLAP | Maintenance policy selection in heterogeneous data warehouse environments: a heuristics-based approach. | Henrik Engstrm, Sharma Chakravarthy, Brian Lings |
| 2003 | ICDE | A Heuristic for Refresh Policy Selection in Heterogeneous Environments. | Henrik Engstrm, Sharma Chakravarthy, Brian Lings |
| 2002 | EDBT | A Systematic Approach to Selecting Maintenance Policies in a Data Warehouse Environment. | Henrik Engstrm, Sharma Chakravarthy, Brian Lings |