| 2025 | ICIDS | Killer on Board: Addressing the Narrative Paradox by Utilizing LLM-Driven NPCs. | Christoffer Beck Oudrup, Felix Bengtvig Krog, Jakob Winkel Missel, Lucas Lynge Abildgaard, Malthe K. Hansen, Nikolaj B. M. Jensen, Henrik Schoenau-Fog |
| 2021 | ArtsIT | Considering Authorial Liberty in Adaptive Interactive Narratives. | Thomas Anthony Pedersen, Tilde Hoejgaard Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni |
| 2021 | ICIDS | Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema. | Niels Erik Raurs, Malte Elkr Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Gararsson, Henrik Schoenau-Fog |
| 2020 | FDG | Making the Player the Detective. | Bjarke Alexander Larsen, Henrik Schoenau-Fog |
| 2020 | HCI | Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play. | Dines Rae Selvig, Henrik Schoenau-Fog |
| 2020 | ICIDS | Embedded Narratives in Procedurally Generated Environments. | Thomas Lund Nielsen, Eoin Ivan Rafferty, Henrik Schoenau-Fog, George Palamas |
| 2019 | ICIDS | The Story We Cannot See: On How a Retelling Relates to Its Afterstory. | Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog |
| 2019 | ICIDS | "Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People. | Bjarke Alexander Larsen, Henrik Schoenau-Fog |
| 2018 | ArtsIT | Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. | Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng |
| 2018 | ICIDS | Creating Interactive Adaptive Real Time Story Worlds. | Henrik Schoenau-Fog, Bjarke Alexander Larsen |
| 2017 | ArtsIT | Change of Learning Environment Using Game Production - Theory, Methods and Practice. | Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog |
| 2017 | HCI | Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality. | Olga Timcenko, Lise Busk Kofoed, Henrik Schoenau-Fog, Lars Reng |
| 2016 | ICIDS | The Narrative Quality of Game Mechanics. | Bjarke Alexander Larsen, Henrik Schoenau-Fog |
| 2015 | DIGRA | Inviting Grief into Games: The Game Design Process as Personal Dialogue. | Sabine Harrer, Henrik Schoenau-Fog |
| 2015 | ICIDS | The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. | Bjarke Alexander Larsen, Kasper Ingdahl Andkjr, Henrik Schoenau-Fog |
| 2015 | ICIDS | Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling. | Henrik Schoenau-Fog |
| 2013 | FDG | Narrative engagement in games - A continuation desire perspective. | Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, Mara T. Soto-Sanfiel |
| 2013 | ICIDS | Conceptualizing Productive Interactivity in Emergent Narratives. | Sebastian Hurup Bevensee, Henrik Schoenau-Fog |
| 2013 | ICIDS | The Elements of a Narrative Environment. | Arne Grinder-Hansen, Henrik Schoenau-Fog |
| 2012 | ICIDS | Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling. | Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni |
| 2012 | ICIDS | Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. | Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni |
| 2012 | ICIDS | Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. | Bjoern Flindt Temte, Henrik Schoenau-Fog |
| 2012 | ICIDS | Nordic Roleplaying Games - The Narrative Approach: A Practical Introduction. | Bjoern Flindt Temte, Henrik Schoenau-Fog |
| 2011 | DIGRA | Problem Based Game Design - Engaging Students by Innovation. | Lars Reng, Henrik Schoenau-Fog |
| 2011 | DIGRA | The Player Engagement Process - An Exploration of Continuation Desire in Digital Games. | Henrik Schoenau-Fog |
| 2011 | ICIDS | Hooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives. | Henrik Schoenau-Fog |
| 2010 | ICIDS | First Person Victim: Developing a 3D Interactive Dramatic Experience. | Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi |