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Henrik Schoenau-Fog

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

27

Venues

5

Active years

2010–2025

Best venue rank

C

Where they publish

Papers

27 indexed papers, newest first.

YearVenueTitleAuthors
2025ICIDSKiller on Board: Addressing the Narrative Paradox by Utilizing LLM-Driven NPCs.Christoffer Beck Oudrup, Felix Bengtvig Krog, Jakob Winkel Missel, Lucas Lynge Abildgaard, Malthe K. Hansen, Nikolaj B. M. Jensen, Henrik Schoenau-Fog
2021ArtsITConsidering Authorial Liberty in Adaptive Interactive Narratives.Thomas Anthony Pedersen, Tilde Hoejgaard Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni
2021ICIDSLean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema.Niels Erik Raurs, Malte Elkr Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Gararsson, Henrik Schoenau-Fog
2020FDGMaking the Player the Detective.Bjarke Alexander Larsen, Henrik Schoenau-Fog
2020HCINon-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play.Dines Rae Selvig, Henrik Schoenau-Fog
2020ICIDSEmbedded Narratives in Procedurally Generated Environments.Thomas Lund Nielsen, Eoin Ivan Rafferty, Henrik Schoenau-Fog, George Palamas
2019ICIDSThe Story We Cannot See: On How a Retelling Relates to Its Afterstory.Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog
2019ICIDS"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People.Bjarke Alexander Larsen, Henrik Schoenau-Fog
2018ArtsITDeveloping Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting.Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng
2018ICIDSCreating Interactive Adaptive Real Time Story Worlds.Henrik Schoenau-Fog, Bjarke Alexander Larsen
2017ArtsITChange of Learning Environment Using Game Production - Theory, Methods and Practice.Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog
2017HCIPurposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality.Olga Timcenko, Lise Busk Kofoed, Henrik Schoenau-Fog, Lars Reng
2016ICIDSThe Narrative Quality of Game Mechanics.Bjarke Alexander Larsen, Henrik Schoenau-Fog
2015DIGRAInviting Grief into Games: The Game Design Process as Personal Dialogue.Sabine Harrer, Henrik Schoenau-Fog
2015ICIDSThe Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting.Bjarke Alexander Larsen, Kasper Ingdahl Andkjr, Henrik Schoenau-Fog
2015ICIDSAdaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling.Henrik Schoenau-Fog
2013FDGNarrative engagement in games - A continuation desire perspective.Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, Mara T. Soto-Sanfiel
2013ICIDSConceptualizing Productive Interactivity in Emergent Narratives.Sebastian Hurup Bevensee, Henrik Schoenau-Fog
2013ICIDSThe Elements of a Narrative Environment.Arne Grinder-Hansen, Henrik Schoenau-Fog
2012ICIDSAporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling.Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni
2012ICIDSProject Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario.Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni
2012ICIDSCoffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios.Bjoern Flindt Temte, Henrik Schoenau-Fog
2012ICIDSNordic Roleplaying Games - The Narrative Approach: A Practical Introduction.Bjoern Flindt Temte, Henrik Schoenau-Fog
2011DIGRAProblem Based Game Design - Engaging Students by Innovation.Lars Reng, Henrik Schoenau-Fog
2011DIGRAThe Player Engagement Process - An Exploration of Continuation Desire in Digital Games.Henrik Schoenau-Fog
2011ICIDSHooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives.Henrik Schoenau-Fog
2010ICIDSFirst Person Victim: Developing a 3D Interactive Dramatic Experience.Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi