| 2019 | SIGGRAPH | Visualization of putting trajectories in live golf broadcasting. | Masaki Takahashi, Takahito Ito, Hidehiko Okubo, Hideki Mitsumine |
| 2018 | SIGGRAPH | Sword tracer: visualization of sword trajectories in fencing. | Masaki Takahashi, Shinsuke Yokozawa, Hideki Mitsumine, Tetsuya Itsuki, Masato Naoe, Satoshi Funaki |
| 2016 | VR | A handy system for natural composition of CG and real scene with real-time reflection of lighting changes. | Hirofumi Morioka, Hidehiko Okubo, Hideki Mitsumine |
| 2008 | VR | Camera Parameter Estimation Method Using Infrared Markers for Live TV Production. | Hideki Mitsumine, Yuko Yamanouchi, Takashi Fukaya, Hidehiko Okubo, Seiki Inoue |
| 2008 | SiggraphA | Three Little Pigs in the CG theater. | Yuko Yamanouchi, Takashi Fukaya, Hideki Mitsumine, Hidehiko Okubo |
| 2005 | SIGGRAPH | Immersive virtual studio. | Hideki Mitsumine, Takashi Fukaya, Setsu Komiyama, Yuko Yamanouchi |
| 2005 | SIGGRAPH | A new real-time video synthesis method for virtual studio environments using GPU and projected screens. | Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir |
| 2002 | VRST | Real space-based virtual studio seamless synthesis of a real set image with a virtual set image. | Yuko Yamanouchi, Hideki Mitsumine, Takashi Fukaya, Masahiro Kawakita, Nobuyuki Yagi, Seiki Inoue |
| 2001 | ICIP | An acquisition method of 3-dimensional video components for image-based virtual studio. | Yuko Yamanouchi, Hideki Mitsumine, Seiki Inoue |
| 2000 | VCIP | Construction of omnidirectional images for image-based virtual studio. | Yuko Yamanouchi, Hideki Mitsumine, Seiki Inoue, Shigeru Shimoda |